A* Pathfinding Project  4.3.8
The A* Pathfinding Project for Unity 3D
Bug List
Member GraphUpdateObject.resetPenaltyOnPhysics
Not working with burst
Member GraphUpdateObject.updateErosion
Not working with burst
Member IAgent.NeighbourObstacles
Always returns null
Member Path.CompleteState
This may currently be set to Complete before the path has actually been fully calculated. In particular the vectorPath and path lists may not have been fully constructed. This can lead to race conditions when using multithreading. Try to avoid using this method to check for if the path is calculated right now, use IsDone instead.