Struct RepairPathJob Extends IJobChunk
    Public
    
    Repairs the path of agents.
This job will repair the agent's path based on the agent's current position and its destination. It will also recalculate various statistics like how far the agent is from the destination, and if it has reached the destination or not.
Public Methods
        
                Execute
        
                (chunk, unfilteredChunkIndex, useEnabledMask, chunkEnabledMask)
    
                    
                    
                        Public
                    
                Public Static Methods
        
                Execute
        
                (transform, state, shape, movementPlane, destination, managedState, settings, nextCornersScratch, indicesScratch, allocator, onlyApplyPendingPaths)
    
                    
                    
                        Public
                            Static
                    
                
        
                ReachedDesiredOrientation
        
                (transform, movementPlane, destination)
    
                    
                    
                        Public
                            Static
                    
                Public Variables
        
                AgentCylinderShapeTypeHandleRO
        
    
                    
                    
                        Public
                    
                
        
                AgentMovementPlaneTypeHandleRO
        
    
                    
                    
                        Public
                    
                
        
                DestinationPointTypeHandleRO
        
    
                    
                    
                        Public
                    
                
        
                LocalTransformTypeHandleRO
        
    
                    
                    
                        Public
                    
                
        
                ManagedStateTypeHandleRW
        
    
                    
                    
                        Public
                    
                
        
                MovementSettingsTypeHandleRO
        
    
                    
                    
                        Public
                    
                
        
                MovementStateTypeHandleRW
        
    
                    
                    
                        Public
                    
                
        
                entityManagerHandle
        
    
                    
                    
                        Public
                    
                
        
                indicesScratch
        
    
                    
                    
                        Public
                    
                
        
                nextCornersScratch
        
    
                    
                    
                        Public
                    
                
        
                onlyApplyPendingPaths
        
    
                    
                    
                        Public
                    
                Private/Protected Members
        
                MarkerGetNextCorners
        
    
                    
                    
                        Private
                            Static
                            Readonly
                    
                
        
                MarkerRepair
        
    
                    
                    
                        Private
                            Static
                            Readonly
                    
                
        
                MarkerUpdateReachedEndInfo
        
    
                    
                    
                        Private
                            Static
                            Readonly