Struct JobGenerateMesh Extends IJobEntity
    Public
    
    Generates a simple mesh for rendering the agents.
Each agent is a quad rotated and positioned to align with the agent.
Public Methods
        
                Execute
        
                (transform, agentData, shape, entityIndex)
    
                    
                    
                        Public
                    
                Public Variables
        
                renderingOffset
        
    
                    
                    
                        Public
                    
                
        
                tris
        
    
                    
                    
                        Public
                    
                
        
                verts
        
    
                    
                    
                        Public