Function TextureData.ApplyChannel
        
                ApplyChannel
        
                (GridNode node, int x, int z, int value, ChannelUse channelUse, float factor)
    
            
            Applies a value to the node using the specified ChannelUse.
                Private
            
        void ApplyChannel (
node  |         ||
int  |     x  |         |
int  |     z  |         |
int  |     value  |         |
channelUse  |         ||
float  |     factor  |         
Applies a value to the node using the specified ChannelUse.