Class ManagedSettings Extends IComponentData, ICloneable, System::IEquatable<ManagedSettings>
    Public
    
    Settings for agent movement that require managed types.
This component is used to store settings for agent movement that cannot be put anywhere else. For example, it can store delegates, interfaces and objects.
It is used by the FollowerEntity component to store settings for how the agent should move. Fortunately, the settings here are not used often, and so putting them in a managed component does not affect performance much.
In contrast to ManagedState, these settings are persistent.
See
Public Methods
Public Variables
        
                onTraverseOffMeshLink
        
    
                    
                    Callback for when the agent starts to traverse an off-mesh link.
                        Public
                    
                
        
                pathfindingSettings
        
    
                    
                    Settings for how an agent searches for paths.
                        Public