Function SimulatorBurst.Update
        
                Update
        
                (JobHandle dependency, float dt, bool drawGizmos, Allocator allocator)
    
            
            Should be called once per frame.
                Public
            
        JobHandle Update (
JobHandle  |     dependency  |         Jobs that need to complete before local avoidance runs.  | 
                
float  |     dt  |         Length of timestep in seconds.  | 
                
bool  |     drawGizmos  |         If true, debug gizmos will be allowed to render (they never render in standalone games, though).  | 
                
Allocator  |     allocator  |         Allocator to use for some temporary allocations. Should be a rewindable allocator since no disposal will be done.  | 
                
Should be called once per frame.