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A* Pathfinding Project
3.0.9
The A* Pathfinding Project for Unity
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Inheritance diagram for XPath:
Collaboration diagram for XPath:| XPath (Vector3 start, Vector3 end, OnPathDelegate callbackDelegate) | |||
| override void | Initialize () | Initializes the path. | |
| override float | CalculateStep (float remainingFrameTime) | Calculates the path until completed or until the function duration has exceeded remainingFrameTime. |
| PathEndingCondition | endingCondition = new PathEndingCondition () |
Extended Path.
This is the same as a standard path but with a lot more customizations possible.
| override float CalculateStep | ( | float | remainingFrameTime | ) | [virtual] |
Calculates the path until completed or until the function duration has exceeded remainingFrameTime.
Usually a check is only done every 500 nodes if the time has exceeded remainingFrameTime.
Reimplemented from Path.
| override void Initialize | ( | ) | [virtual] |