Updating the website theme…

January 22nd, 2010

Hi

Right now I’m updating the website theme, so don’t worry if some pages might look weird.

ACME – The Game, demo online

October 2nd, 2009

Hi

Now I have a demo of my latest game “ACME” (will change to a better name when I come up with one) online.
The story, which is also under construction, goes like this: The Evil Guy is trying to blow up the building, you need to stop him, unfortunately you are on the other side of the building, so you have to go through it as fast as possible to be able to stop the Evil Guy from igniting the fuse to the dynamite…

Play the game here, and have fun!
acme_wide

Pathfinding 0.9 released!

April 13th, 2009

Hi

Now I have made an update to my pathfinding system.

This is a major update since the previous version didn’t work so well on complex areas, this version can find it’s way almost anywhere. I have completely rewritten the script for this update.

The new version includes:

  • Splitting paths, so you can get the shortest path.
  • No lag, the new version will operate over  several frames.
  • Clamp to ground, this version will clamp the nodes to a certain distance over the ground.
  • A bug (!), it does sometimes get stuck in a loop, this is the reason it is 0.9 instead of 1.0 (this does not happen very often though).
  • Find out more here

    /Aron

    Hi

    January 18th, 2009

    Hi Everyone!

    Welcome to this new website.

    It has a brand new look and is better looking then it has ever done before (thanks to Wordpress and css).

    This website is mostly containing work I have done in the Unity3D Game Engine, some of it is even free to download for use in your own projects. Right now the Unity page contains my game Glider 3D and my A* pathfinding system for Unity.

    Hope you will find the website fun and interesting.

    /Aron