 Casey
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I recently found a small bug in the RelocateNodes(Matrix4x4 old, Matrix4x4 new) method, while correctly implemented in the base class, it does not function properly in the Grid Generator class.
To get it to work properly, override RelocateNodes in GridGenerator, and transform the grid center by the same matrix used to transform the nodes, and call GenerateMatrix() to ensure that the inverse matrix and bounding matrix used to determine the nearest nodes are set correctly.
Other than this small hiccup this has been a great system to work with so far and I\\\’m really excited to see everything it can do.
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 Aron Granberg
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Thanks for the heads-up.
Added to the stuff-to-fix list.
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