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	<title>Comments on: Documentation</title>
	<atom:link href="http://www.arongranberg.com/unity/a-pathfinding/docs/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.arongranberg.com</link>
	<description>Updating the website theme...</description>
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		<title>By: Jordan Thompson</title>
		<link>http://www.arongranberg.com/unity/a-pathfinding/docs/comment-page-1/#comment-818</link>
		<dc:creator>Jordan Thompson</dc:creator>
		<pubDate>Tue, 22 Jun 2010 18:56:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.arongranberg.com/?page_id=193#comment-818</guid>
		<description>@Aron

Awesome that worked!  Thank you!! :)</description>
		<content:encoded><![CDATA[<p>@Aron</p>
<p>Awesome that worked!  Thank you!! <img src='http://www.arongranberg.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Admin</title>
		<link>http://www.arongranberg.com/unity/a-pathfinding/docs/comment-page-1/#comment-710</link>
		<dc:creator>Admin</dc:creator>
		<pubDate>Wed, 09 Jun 2010 10:11:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.arongranberg.com/?page_id=193#comment-710</guid>
		<description>Hi Mike

You can use the Node Size variable in the grid settings, it defines the width &amp; depth of one node in world units.

Take a look at this page : http://www.arongranberg.com/unity/a-pathfinding/docs/othercode/
It explains how to use the system with js.
I have written the scripts only in C# for a couple of reasons, for example : js doesn&#039;t support 2D arrays and code in C# will often run faster because of the forced static typing.</description>
		<content:encoded><![CDATA[<p>Hi Mike</p>
<p>You can use the Node Size variable in the grid settings, it defines the width &#038; depth of one node in world units.</p>
<p>Take a look at this page : <a href="http://www.arongranberg.com/unity/a-pathfinding/docs/othercode/" rel="nofollow">http://www.arongranberg.com/unity/a-pathfinding/docs/othercode/</a><br />
It explains how to use the system with js.<br />
I have written the scripts only in C# for a couple of reasons, for example : js doesn&#8217;t support 2D arrays and code in C# will often run faster because of the forced static typing.</p>
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	<item>
		<title>By: Mike</title>
		<link>http://www.arongranberg.com/unity/a-pathfinding/docs/comment-page-1/#comment-709</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Wed, 09 Jun 2010 05:18:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.arongranberg.com/?page_id=193#comment-709</guid>
		<description>Hello, I am loving this thing. Has saved me so much time and effort. My questions is I was wondering if there was a way to increase the number of nodes in an area? because of the size of the level I want to make there are not enough nodes to provide an intricate grid (like for alleyways, around furniture in a house ect..) Is there a way to increase the number of nodes in the scene? or will I be forced to just increase the size of everything else? Also, have you written the scripts for this in .js? I know a decent amount of .js but nothing else. I if can get them in .js I will be able to continue with my project. I am sorry if you have and I have just failed to find them.  Thank you for your time.</description>
		<content:encoded><![CDATA[<p>Hello, I am loving this thing. Has saved me so much time and effort. My questions is I was wondering if there was a way to increase the number of nodes in an area? because of the size of the level I want to make there are not enough nodes to provide an intricate grid (like for alleyways, around furniture in a house ect..) Is there a way to increase the number of nodes in the scene? or will I be forced to just increase the size of everything else? Also, have you written the scripts for this in .js? I know a decent amount of .js but nothing else. I if can get them in .js I will be able to continue with my project. I am sorry if you have and I have just failed to find them.  Thank you for your time.</p>
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	</item>
	<item>
		<title>By: Admin</title>
		<link>http://www.arongranberg.com/unity/a-pathfinding/docs/comment-page-1/#comment-693</link>
		<dc:creator>Admin</dc:creator>
		<pubDate>Sun, 06 Jun 2010 08:02:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.arongranberg.com/?page_id=193#comment-693</guid>
		<description>The grid I think you mean is created by using the Raycast mode as Y position and setting the floor as the only thing the Raycast will hit (i.e changing the layer mask), if the raycast doesn&#039;t hit anything it will mark the node as unwalkable and thus it will create a &quot;custom shaped grid&quot;.

You can place the hallways floor colliders in a special layer, let&#039;s say &quot;Floor&quot;, then you change the Y position mode to Raycast, and change the layer mask to only contain the &quot;Floor&quot; layer (the O at the left side of the name indicates that the layer is selected).

You can also place the walls in a certain layer, and change the Physics settings for the grid to check for that layer so the nodes wont be walkable when they are inside walls.</description>
		<content:encoded><![CDATA[<p>The grid I think you mean is created by using the Raycast mode as Y position and setting the floor as the only thing the Raycast will hit (i.e changing the layer mask), if the raycast doesn&#8217;t hit anything it will mark the node as unwalkable and thus it will create a &#8220;custom shaped grid&#8221;.</p>
<p>You can place the hallways floor colliders in a special layer, let&#8217;s say &#8220;Floor&#8221;, then you change the Y position mode to Raycast, and change the layer mask to only contain the &#8220;Floor&#8221; layer (the O at the left side of the name indicates that the layer is selected).</p>
<p>You can also place the walls in a certain layer, and change the Physics settings for the grid to check for that layer so the nodes wont be walkable when they are inside walls.</p>
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	</item>
	<item>
		<title>By: Jordan Thompson</title>
		<link>http://www.arongranberg.com/unity/a-pathfinding/docs/comment-page-1/#comment-692</link>
		<dc:creator>Jordan Thompson</dc:creator>
		<pubDate>Sun, 06 Jun 2010 07:56:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.arongranberg.com/?page_id=193#comment-692</guid>
		<description>I&#039;m having a problem trying to find more documentation on placing the green grid (walkable area).  I notice in the House level you have custom shaped walkable green grids in only one A* Grid (white cube).  How do I do this?   I have a level that I need to place walkable green grids through out the hallways and am not sure how to do this.  Thanks!</description>
		<content:encoded><![CDATA[<p>I&#8217;m having a problem trying to find more documentation on placing the green grid (walkable area).  I notice in the House level you have custom shaped walkable green grids in only one A* Grid (white cube).  How do I do this?   I have a level that I need to place walkable green grids through out the hallways and am not sure how to do this.  Thanks!</p>
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	</item>
	<item>
		<title>By: Admin</title>
		<link>http://www.arongranberg.com/unity/a-pathfinding/docs/comment-page-1/#comment-544</link>
		<dc:creator>Admin</dc:creator>
		<pubDate>Sun, 25 Apr 2010 09:53:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.arongranberg.com/?page_id=193#comment-544</guid>
		<description>Can&#039;t you just save the html page as a file?</description>
		<content:encoded><![CDATA[<p>Can&#8217;t you just save the html page as a file?</p>
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	</item>
	<item>
		<title>By: Saeblundr</title>
		<link>http://www.arongranberg.com/unity/a-pathfinding/docs/comment-page-1/#comment-535</link>
		<dc:creator>Saeblundr</dc:creator>
		<pubDate>Thu, 22 Apr 2010 04:43:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.arongranberg.com/?page_id=193#comment-535</guid>
		<description>Would love to see the doc&#039;s in pdf or similar downloadable format (i steal all tutorials / reference mats while at work you see... no net at home, yes i live in the dark ages... with Unity...)

Even if it were just Getting Started... :)</description>
		<content:encoded><![CDATA[<p>Would love to see the doc&#8217;s in pdf or similar downloadable format (i steal all tutorials / reference mats while at work you see&#8230; no net at home, yes i live in the dark ages&#8230; with Unity&#8230;)</p>
<p>Even if it were just Getting Started&#8230; <img src='http://www.arongranberg.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Rajasekhar</title>
		<link>http://www.arongranberg.com/unity/a-pathfinding/docs/comment-page-1/#comment-356</link>
		<dc:creator>Rajasekhar</dc:creator>
		<pubDate>Tue, 23 Feb 2010 08:05:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.arongranberg.com/?page_id=193#comment-356</guid>
		<description>i want aicar in iphone side

&lt;em&gt;Admin: This isn&#039;t really a relevant comment since AICar doesn&#039;t have anything to do with the A* Project.&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>i want aicar in iphone side</p>
<p><em>Admin: This isn&#8217;t really a relevant comment since AICar doesn&#8217;t have anything to do with the A* Project.</em></p>
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