
A* Pathfinding by Aron Granberg is licensed under a Creative Commons Attribution-Noncommercial 3.0 Unported License
- This software is provided as-is, the owner takes no responsibility of any damage caused by the software.
- Code and binaries may not be redistributed or resold in any way, for permission to be able to use the project commercially, please contact me.
- Just for clarification, you do not need to credit me in the game if you release a game/application using this system
By downloading the project you agree to the terms and conditions for the A* Pathfinding Project.
Download the latest beta version of the system (may contain bugs) : A* Pathfinding 2.8-beta (340)
Or download the latest fully tested build : A* Pathfinding 2.52 (1611)
If you want, you can download only the assets required for the system to work and skip the examples:
Download A* Pathfinding Scripts 2.52 (989)
Get Started
When you have downloaded the project you might want to read the following pages:
- The Get-Started guide
- The Docs – Here you can find the full documentation for the system
- The Forum Release Topic – A lot of questions has been asked here
Updates
If you want to receive mails when I update the system, please use the form below.
I like unity.
I like Unity..
Thanks very much for this. Any chance the docs could be downloaded easily as well?
Admin: Not at the moment, I might make downloadable docs in the future.
Sometimes the character reaches the highlight, sometimes it stops before.
When will this bug be fixed ?
by the way this is in the “house” test scene
@Laurent
This is actually not a bug.
To avoid jittering, the character stops a small distance away from the target, this value can be changed in the AIFollow script, the MaxStop distance.
If you send a pathfinding call again to the same target, the character will move towards the target for about half a second before it stops again.