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	<title>Comments on: A* Pathfinding Project</title>
	<atom:link href="http://www.arongranberg.com/unity/a-pathfinding/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.arongranberg.com</link>
	<description>Game Developing with Unity 3D</description>
	<lastBuildDate>Sat, 04 Feb 2012 20:22:43 +0000</lastBuildDate>
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	<item>
		<title>By: Aron Granberg</title>
		<link>http://www.arongranberg.com/unity/a-pathfinding/comment-page-1/#comment-7319</link>
		<dc:creator>Aron Granberg</dc:creator>
		<pubDate>Sat, 04 Feb 2012 20:22:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.arongranberg.com/?page_id=770#comment-7319</guid>
		<description>Hi

The link for the updated version is the same one as the one you first get when you purchase the pro version. In the email you get, there is a link which will work for all updates.
That looks like something got broken when moving from the Pro version to the Free version. Try deleting the AstarPathfindingProject folder and importing the Unity Package again. That would solve it.</description>
		<content:encoded><![CDATA[<p>Hi</p>
<p>The link for the updated version is the same one as the one you first get when you purchase the pro version. In the email you get, there is a link which will work for all updates.<br />
That looks like something got broken when moving from the Pro version to the Free version. Try deleting the AstarPathfindingProject folder and importing the Unity Package again. That would solve it.</p>
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	<item>
		<title>By: David Tredeau</title>
		<link>http://www.arongranberg.com/unity/a-pathfinding/comment-page-1/#comment-7318</link>
		<dc:creator>David Tredeau</dc:creator>
		<pubDate>Sat, 04 Feb 2012 20:19:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.arongranberg.com/?page_id=770#comment-7318</guid>
		<description>I had bought the pro version of Pathfinder have not gotten the link for the updated version. I think I may have mis-typed my email when I got it. So I decided to get the free version to move forward on my project. Anyway, I&#039;m getting errors that I&#039;m not sure how to fix. 

&#039;Pathfinding.NavMeshGraph&#039; does not contain a definition for &#039;Linecast&#039;

and 

`Pathfinding.BBTree&#039; does not contain a definition for `OnDrawGizmos&#039; and no extension method `OnDrawGizmos&#039; of type `Pathfinding.BBTree&#039; could be found (are you missing a using directive or an assembly reference?)</description>
		<content:encoded><![CDATA[<p>I had bought the pro version of Pathfinder have not gotten the link for the updated version. I think I may have mis-typed my email when I got it. So I decided to get the free version to move forward on my project. Anyway, I&#8217;m getting errors that I&#8217;m not sure how to fix. </p>
<p>&#8216;Pathfinding.NavMeshGraph&#8217; does not contain a definition for &#8216;Linecast&#8217;</p>
<p>and </p>
<p>`Pathfinding.BBTree&#8217; does not contain a definition for `OnDrawGizmos&#8217; and no extension method `OnDrawGizmos&#8217; of type `Pathfinding.BBTree&#8217; could be found (are you missing a using directive or an assembly reference?)</p>
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	</item>
	<item>
		<title>By: Alec Thilenius</title>
		<link>http://www.arongranberg.com/unity/a-pathfinding/comment-page-1/#comment-7176</link>
		<dc:creator>Alec Thilenius</dc:creator>
		<pubDate>Wed, 01 Feb 2012 06:28:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.arongranberg.com/?page_id=770#comment-7176</guid>
		<description>Hi. Firstly, amazing plugin! Thank you!

You will have to forgive me if this is somewhere obvious and I have missed it, but can the free version be used in a commercial game?

Thank you in advance,

Alec</description>
		<content:encoded><![CDATA[<p>Hi. Firstly, amazing plugin! Thank you!</p>
<p>You will have to forgive me if this is somewhere obvious and I have missed it, but can the free version be used in a commercial game?</p>
<p>Thank you in advance,</p>
<p>Alec</p>
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	<item>
		<title>By: Ahmed Tamer</title>
		<link>http://www.arongranberg.com/unity/a-pathfinding/comment-page-1/#comment-7082</link>
		<dc:creator>Ahmed Tamer</dc:creator>
		<pubDate>Sun, 29 Jan 2012 14:16:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.arongranberg.com/?page_id=770#comment-7082</guid>
		<description>Thanks Aron Now I know why the errors Appeared. I&#039;m Using Unity3.0
Any way the errors say:
Assets/Astarprocess.cs(4,7): error CS0246: The type or namespace name `AstarClasses&#039; could not be found

Assets/Astarprocess.cs(5,7): error CS0246: The type or namespace name `AstarMath&#039; could not be found

And Many Errors like that I hope unity 3.4 will Help.. I Gonna Download it.
Thanks Again.</description>
		<content:encoded><![CDATA[<p>Thanks Aron Now I know why the errors Appeared. I&#8217;m Using Unity3.0<br />
Any way the errors say:<br />
Assets/Astarprocess.cs(4,7): error CS0246: The type or namespace name `AstarClasses&#8217; could not be found</p>
<p>Assets/Astarprocess.cs(5,7): error CS0246: The type or namespace name `AstarMath&#8217; could not be found</p>
<p>And Many Errors like that I hope unity 3.4 will Help.. I Gonna Download it.<br />
Thanks Again.</p>
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	</item>
	<item>
		<title>By: Aron Granberg</title>
		<link>http://www.arongranberg.com/unity/a-pathfinding/comment-page-1/#comment-7061</link>
		<dc:creator>Aron Granberg</dc:creator>
		<pubDate>Sat, 28 Jan 2012 20:58:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.arongranberg.com/?page_id=770#comment-7061</guid>
		<description>Which version of Unity are you using? It is not supported for versions earlier than 3.3 (but 3.4 is recommended).  3.0 is seriously outdated.

If you are using a supported version, what errors are you getting?</description>
		<content:encoded><![CDATA[<p>Which version of Unity are you using? It is not supported for versions earlier than 3.3 (but 3.4 is recommended).  3.0 is seriously outdated.</p>
<p>If you are using a supported version, what errors are you getting?</p>
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	</item>
	<item>
		<title>By: Ahmed Tamer</title>
		<link>http://www.arongranberg.com/unity/a-pathfinding/comment-page-1/#comment-7059</link>
		<dc:creator>Ahmed Tamer</dc:creator>
		<pubDate>Sat, 28 Jan 2012 20:55:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.arongranberg.com/?page_id=770#comment-7059</guid>
		<description>Hey Aron,, how are you I&#039;ve downloaded Your great Project 3.0.8 (the free version)
but when I Had Imported the package into my free unity 3.0, Many errors Appeared.
I don&#039;t know why should I download A* Pf 2.0 first or why. Thanks</description>
		<content:encoded><![CDATA[<p>Hey Aron,, how are you I&#8217;ve downloaded Your great Project 3.0.8 (the free version)<br />
but when I Had Imported the package into my free unity 3.0, Many errors Appeared.<br />
I don&#8217;t know why should I download A* Pf 2.0 first or why. Thanks</p>
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	</item>
	<item>
		<title>By: Michael S. Lowe</title>
		<link>http://www.arongranberg.com/unity/a-pathfinding/comment-page-1/#comment-6794</link>
		<dc:creator>Michael S. Lowe</dc:creator>
		<pubDate>Fri, 20 Jan 2012 03:46:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.arongranberg.com/?page_id=770#comment-6794</guid>
		<description>Hello Aaron,
  How are you? I have an idea. Wouldn&#039;t it be a great idea to develop a second project that does angle and rotation finding along with  being able to set rotation constraints for Unity objects by clicking on nodes in a sphere of where the object can and can&#039;t rotate to both worldly and locally, to be able to set how many nodes are in each sphere, and the project finds the best way for the object to rotate to the desired node while avoiding the constraints? This could be useful for an arm or a leg, and could help simplify Inverse Kinematics solutions.</description>
		<content:encoded><![CDATA[<p>Hello Aaron,<br />
  How are you? I have an idea. Wouldn&#8217;t it be a great idea to develop a second project that does angle and rotation finding along with  being able to set rotation constraints for Unity objects by clicking on nodes in a sphere of where the object can and can&#8217;t rotate to both worldly and locally, to be able to set how many nodes are in each sphere, and the project finds the best way for the object to rotate to the desired node while avoiding the constraints? This could be useful for an arm or a leg, and could help simplify Inverse Kinematics solutions.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Aralox</title>
		<link>http://www.arongranberg.com/unity/a-pathfinding/comment-page-1/#comment-4690</link>
		<dc:creator>Aralox</dc:creator>
		<pubDate>Thu, 24 Nov 2011 10:13:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.arongranberg.com/?page_id=770#comment-4690</guid>
		<description>Hey Aron, thanks for the wonderful plugin, I really appreciate it. 
Keep up the excellent work,
Aralox</description>
		<content:encoded><![CDATA[<p>Hey Aron, thanks for the wonderful plugin, I really appreciate it.<br />
Keep up the excellent work,<br />
Aralox</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tom Mortensen</title>
		<link>http://www.arongranberg.com/unity/a-pathfinding/comment-page-1/#comment-3532</link>
		<dc:creator>Tom Mortensen</dc:creator>
		<pubDate>Mon, 12 Sep 2011 11:49:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.arongranberg.com/?page_id=770#comment-3532</guid>
		<description>Excellent! :)

Cheers,
- Tom</description>
		<content:encoded><![CDATA[<p>Excellent! <img src='http://www.arongranberg.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Cheers,<br />
- Tom</p>
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