Free vs Pro Comparison

Here are the feature differences between the Free and Pro version of the A* Pathfinding Project.
The Pro version can be purchased in the Unity Asset Store.

FeatureA* ProA* Free
Grid graphs
- Graph updates
- Graph linecast
Use textures for penalty, walkability etc.
Point graphs (aka List Graph)
- Graph updates
Navmesh graphs
- Graph linecast
Recast automatic navmesh generation
Graph saving to file
Path modifiers (smoothing and simplification)
- Funnel algorithm
- Advanced path smoother (smooths paths with turning radiuses)
Optimizations using #defines
Bounding Box Trees for navmeshes (much faster GetNearest node searches)
Multithreading
Local Avoidance (beta)
More built-in path types (multiple target path, flee path and more)
Cached startups (no calculation time at start)

9 Responses to Free vs Pro Comparison

  1. thekoop says:

    Sorry if this is mentioned somewhere, I couldn’t find anything from searching- but what does Graph linecast do? I see that it’s a feature of the grid graph in pro, but not free.. I don’t see it in the documentation anywhere..

    • Aron Granberg says:

      I know, it isn’t that well documented. Linecasts for graphs works the same way as Physics.Linecast does in Unity. It tells you if (and if so, where) a line from point A to B intersects with some graph obstacle. Think of it as “Can this point see that point?”. It is, among other things used for the Start End modifier on the Seeker so that the endpoints don’t end up outside the walkable area.
      You can also use it using script, for example the GridGraph has the Linecast function which you can use.

  2. JP says:

    Can the free version be used in a commercial project? With credit to you? Please, respond. Thanks

  3. Gabriel Farrugia says:

    Can the AI be made to follow moving objects in real-time?

  4. Stephane says:

    What are the performances on ios?

    Thanks

  5. showwho says:

    good!very good!

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