Here are the feature differences between the Free and Pro version of the A* Pathfinding Project.
The Pro version can be purchased in the Unity Asset Store.
| Feature | A* Pro | A* Free |
|---|---|---|
| Grid graphs | ||
| - Graph updates | ||
| - Graph linecast | ||
| Use textures for penalty, walkability etc. | ||
| Point graphs (aka List Graph) | ||
| - Graph updates | ||
| Navmesh graphs | ||
| - Graph linecast | ||
| Recast automatic navmesh generation | ||
| Graph saving to file | ||
| Path modifiers (smoothing and simplification) | ||
| - Funnel algorithm | ||
| - Advanced path smoother (smooths paths with turning radiuses) | ||
| Optimizations using #defines | ||
| Bounding Box Trees for navmeshes (much faster GetNearest node searches) | ||
| Multithreading | ||
| Local Avoidance (beta) | ||
| More built-in path types (multiple target path, flee path and more) | ||
| Cached startups (no calculation time at start) |




What are the performances on ios?
Thanks
See this thread:
http://www.arongranberg.com/forums/topic/iphoneipad-performance/
good!very good!