Terrain Demo
This is the terrain demo of my A* Pathfinding System version 2.5
The script generates a grid like navmesh based on the terrain height, some areas are considered “unwalkable”, for example when there is an object covering the ground or when the slope is to steep.
It’s good job. Do you want share your codes? I’m trying to develop a A* program now.
Yes, I’m releasing the project within a week from now.
Take a look at this thread: http://forum.unity3d.com/viewtopic.php?p=192309#192309
Nice of you to share this!
weird path solutions when placing objects, tends to take the longest route possible