Terrain Demo

This is the terrain demo of my A* Pathfinding System version 2.5

The script generates a grid like navmesh based on the terrain height, some areas are considered “unwalkable”, for example when there is an object covering the ground or when the slope is to steep.

4 Responses to “Terrain Demo”

  1. shawn zhang says:

    It’s good job. Do you want share your codes? I’m trying to develop a A* program now.

  2. admin says:

    Yes, I’m releasing the project within a week from now.
    Take a look at this thread: http://forum.unity3d.com/viewtopic.php?p=192309#192309

  3. Chad says:

    Nice of you to share this!

  4. laurent says:

    weird path solutions when placing objects, tends to take the longest route possible

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