Terrain Demo

This is the terrain demo of my A* Pathfinding System version 2.5

The script generates a grid like navmesh based on the terrain height, some areas are considered “unwalkable”, for example when there is an object covering the ground or when the slope is to steep.

5 Responses to Terrain Demo

  1. shawn zhang says:

    It’s good job. Do you want share your codes? I’m trying to develop a A* program now.

  2. admin says:

    Yes, I’m releasing the project within a week from now.
    Take a look at this thread: http://forum.unity3d.com/viewtopic.php?p=192309#192309

  3. Chad says:

    Nice of you to share this!

  4. laurent says:

    weird path solutions when placing objects, tends to take the longest route possible

  5. Takuan Daikon says:

    weird path solutions when placing objects, tends to take the longest route possible

    I’ve seen that once or twice, but mostly it tends to just give up and get stuck, and even locked up completely on a couple of occasions.

    Still, it’s wonderful that the project was released :)

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