Pathfinding 0.9 released!

Hi

Now I have made an update to my pathfinding system.

This is a major update since the previous version didn’t work so well on complex areas, this version can find it’s way almost anywhere. I have completely rewritten the script for this update.

The new version includes:

  • Splitting paths, so you can get the shortest path.
  • No lag, the new version will operate over  several frames.
  • Clamp to ground, this version will clamp the nodes to a certain distance over the ground.
  • A bug (!), it does sometimes get stuck in a loop, this is the reason it is 0.9 instead of 1.0 (this does not happen very often though).
  • Find out more here

    /Aron

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    One Response to “Pathfinding 0.9 released!”

    1. Niels Hansen says:

      Hi Aron,

      Great job on the Pathfinding. I don’t know if your aware, but Unity 2.6 was released this week! However it looks like they have broken your code with changes to the API. I hope you’re able to make some quick changes and update the world with your great tool!!

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