Lightning fast pathfinding for Unity3D. Whether you write a TD, RTS, FPS or RPG game, this package is for you. With heavily optimized algorithms and a large feature set but yet simple to use, you will be able to make those bots a bit smarter in no time.
Uses the ALINE package to render high quality anti-aliased gizmos for components and for visualizing the graphs in the scene view.
Navmesh cutting is used on Recast graphs (automatically generated navmeshes) to provide fast graph updates with high precision even in very large worlds.
Watch a video to see what it's all about!
Super Amazing Brilliant Pathfinding Solution
I also have the second best other asset which is Apex Path and Apex Steer which do NOT even come close to the pure brilliance of A* Pathfinding Project. Put it this way. Procedurally generated terrains (RTS style game) Apex Path just falls over. Crash and burn style. But A* Pathfinding handles it out of the box with the Recast Graphs. Yes it takes 30 seconds to generate the graphs. Aha but wait. With A* Pathfinding Project we can make our own modified version of the Graph Generators and optimize it to our scenarios. All I can say is that A* Pathfinding Project is way beyond amazing.ChillX
The best Unity Pathfinding Solution
I've been using this in my game for a little over a month now, and it's by far the best Unity pathfinding solution I've come across. If the Unity navmesh pathfinding isn't quite cutting it look no further than thisChris Durel
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