Lightning fast pathfinding for Unity3D. Whether you write a TD, RTS, FPS or RPG game, this package is for you. With heavily optimized algorithms and a large feature set but yet simple to use, you will be able to make those bots a bit smarter in no time.
Navmesh cutting is used on Recast graphs (automatically generated navmeshes) to provide fast graph updates with high precision even in very large worlds.
Watch a video to see what it's all about!
Super polished pathfinding
I'm very impressed by this asset! Examples are great, it's well documented, and this pro-version's automatic navmesh generation works right out of the box. In a quick prototype I threw together today I had little soldiers running all over the place, up and down ramps, around trees and other obstacles.Stefan Persson
Like many I started with the free version but quickly switched to the Pro version. Totally awesome, well written code and after messing around with it for a few days I was up and running. After some tweaks (the source is well written and documented) I was able to have it fully multi-threaded on PS4 and running very efficiently. Also the author assisted me when I wanted to make a few small modifications. Went above and beyond. Great asset, stop reading this and buy it.serverguy
Folk Tale will be a sandbox fantasy city builder strategy game in which you lead a ragtag band of peasants in growing a small settlement into a thriving market town, while the dastardly Slavemaster Urzal and his minions plot your downfall. Sound the rallying call and head out into the wilds with parties of heroes and fight back the tide of evil in a game of endless possibilities. Folk Tale for PC, Mac and Linux is developed by indie collaboration studio Games Foundry.Check it out
Take control of the seasons and use them to solve puzzles, defeat enemies, and discover the beautiful world of Valdi in this award-winning indie adventure.
Ary and the Secret of Seasons won the Best Unity Game award at gamescom 2017.
You must defend the Tavern controlling multiples heroes against hordes of enemies.
The A* Pathfinding Project power us to run in a mobile 10 to 20 units in realtime using a 4k nodes grid without any problem, even when doing constant weight updates and using nice modifiers like the Alternative Path modifier.