Lightning fast pathfinding for Unity3D. Whether you write a TD, RTS, FPS or RPG game, this package is for you. With heavily optimized algorithms and a large feature set but yet simple to use, you will be able to make those bots a bit smarter in no time.
Uses the ALINE package to render high quality anti-aliased gizmos for components and for visualizing the graphs in the scene view.
Navmesh cutting is used on Recast graphs (automatically generated navmeshes) to provide fast graph updates with high precision even in very large worlds.
Watch a video to see what it's all about!
Excellent Toolkit, and probably the best support on the Asset Store.
So the toolkit itself does everything you'd expect from a good A* pathfinding system. It's particularly efficient too - I had a couple of thousand individual seekers running across a 1000 node navmesh, and it held up pretty well. All of the included classes are well-built, and very easy to customise through either editing the scripts themselves, or by simply messing with the public variables on their respective inspector windows. Lastly, the Developer is extremely engaged with supporting his community - I made two separate forum posts at opposite ends of one day, looking for some guidance with the project I was building using the A* tool. The Developer responded to both posts within a couple of minutes, and instantly solved any problems I was facing. Would strongly recommend to anyone looking for a complete pathfinding solution.Eoghan
The only one serious pathfinding solution for Unity 5.
I tried a lot of path finding solutions for my RTS game, but when it comes to developing AI based on it, then i would choose this asset again and again. Path finding AIs need a stable and well adjustable path finding solution, which is provided by this path finding enginemkgame
Cubemen is an action packed, original 3D Tower Defense game that mixes TD and RTS in the most exciting way possible!
And it uses the A* Pathfinding Project!
It was a finalist in the 2012 Unity Awards. Cubemen 2 has now been released as well, it is also using the A* Pathfinding Project!
Divide is developed by Exploding Tuba Studios and is a character-driven, science fiction action/adventure game with a modern take on isometric adventures of the past. It has been released on PlayStation 4.Check it out
Dwerve is a singleplayer tower-defense dungeon crawler RPG in which the player assumes the role of a dwarven Warsmith, or war-engineer, named Dwerve. Armed with turrets and traps, our hero adventures into dungeons crawling with dwarf-thirsty fiends to hack 'em to pieces and burn 'em to ash.
Dwerve sheds a strategic light on role-playing games by introducing real-time tactical tower-defense combat to the rich storytelling, exploration, looting, upgrading, and questing of dungeon crawler RPGs.