Lightning fast pathfinding for Unity3D. Whether you write a TD, RTS, FPS or RPG game, this package is for you. With heavily optimized algorithms and a large feature set but yet simple to use, you will be able to make those bots a bit smarter in no time.
Navmesh cutting is used on Recast graphs (automatically generated navmeshes) to provide fast graph updates with high precision even in very large worlds.
Watch a video to see what it's all about!
Package full of goodness!
Pathfinding has always been a bit tricky to get right. But you can stop those thougts right now. This package has got you set up in no time. It can look daunting in the beginning, but it's really simple. So if you are serious about your game, and want a solid solution, then look no further. Besides, the cost of developing such a capable solution will be substantially higher than just getting this package.Aheydeck
I'm interfacing with the pathfinding entirely through scripting. I first tried "Apex Path", and after a few hours I couldn't figure out how to update the grid and manipulate it to the level that I require. Apex was very opinionated about how I do everything, so it wasn't a good fit for me. Then I tried Astar Pathfinding and immediately it made sense to me. In a few hours I was up and running, building the grid and recalculating nodes exactly how I wanted. As I delved in deeper I was continually impressed, so I bought the pro version. The multithreading is incredible. The source code *clicks* with me, I find it easy to understand and extend, where as Apex's source code was maybe a bit too verbose and... again, "opinionated". I really apprecate the this project, I was worried I'd be sinking weeks into building my own solution. Thank you!dannyUNITY3d
Cubemen is an action packed, original 3D Tower Defense game that mixes TD and RTS in the most exciting way possible!
And it uses the A* Pathfinding Project!
It was a finalist in the 2012 Unity Awards. Cubemen 2 has now been released as well, it is also using the A* Pathfinding Project!
Darkwood - a new perspective on survival horror. Scavenge and explore a rich, ever-changing free-roam world by day, then hunker down in your hideout and pray for the morning light.
The A* Pathfinding Project has been a great tool to use in our project, thanks to how easy it is to get it up and running (I had very little programming knowledge when I started work on Darkwood), the multitude of options and complexity under the hood. A ton of features were available out of the box and fit Darkwood perfectly, with very good settings to optimize the pathfinding for our needs to get that extra inch of performance or shave off a few bytes of memory. We easily extended it to cover the needs for the logic for our lighting system, so that the AI can account for areas that are lit. The support we received during development was also very fast and precise.
Explore colonial India through a literary lens in this procedural open world RPG. Branching narratives, combat, stealth and survival mechanics let you tell your own versions of Nobel Prize winner Rudyard Kipling's masterpiece.Check it out