Lightning fast pathfinding for Unity3D. Whether you write a TD, RTS, FPS or RPG game, this package is for you. With heavily optimized algorithms and a large feature set but yet simple to use, you will be able to make those bots a bit smarter in no time.
Navmesh cutting is used on Recast graphs (automatically generated navmeshes) to provide fast graph updates with high precision even in very large worlds.
Watch a video to see what it's all about!
Best pathfinding on the asset store
It has something for everyone. Lots of features and it's fast. Even works for mobile. Support is quick and always helpful. The code is well written and have lots of comments. I use this in all projects where something have to navigate through a changing environment.Rasp1977
As a student who doesn't have any income or any other part time job, I am really happy to have spend my 100 euros on this asset!! It's worth itSakirma
Divide is developed by Exploding Tuba Studios and is a character-driven, science fiction action/adventure game with a modern take on isometric adventures of the past. It has been released on PlayStation 4.Check it out
You must defend the Tavern controlling multiples heroes against hordes of enemies.
The A* Pathfinding Project power us to run in a mobile 10 to 20 units in realtime using a 4k nodes grid without any problem, even when doing constant weight updates and using nice modifiers like the Alternative Path modifier.
Cubemen is an action packed, original 3D Tower Defense game that mixes TD and RTS in the most exciting way possible!
And it uses the A* Pathfinding Project!
It was a finalist in the 2012 Unity Awards. Cubemen 2 has now been released as well, it is also using the A* Pathfinding Project!