Struct JobTransformTileCoordinates Extends IJob

Public

Transforms vertices from voxel coordinates to tile coordinates.

This essentially constitutes multiplying the vertices by the matrix.

Note: The input space is in raw voxel coordinates, the output space is in tile coordinates stored in millimeters (as is typical for the Int3 struct. See Int3.Precision).

Public Methods

Execute ()
Public

Public Variables

matrix
Public
vertices

Element type Int3.

Public