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A* Pathfinding Project
3.6.1
The A* Pathfinding Project for Unity 3D
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This is the complete list of members for NavMeshGraph, including all inherited members.
| _bbTree | NavMeshGraph | private |
| _sguid | NavGraph | |
| _vertices | NavMeshGraph | private |
| accurateNearestNode | NavMeshGraph | |
| active | NavGraph | |
| AddPortal(GraphNode n1, GraphNode n2, List< Vector3 > left, List< Vector3 > right) | NavMeshGraph | |
| Awake() | NavGraph | virtual |
| bbTree | NavMeshGraph | |
| BuildFunnelCorridor(List< GraphNode > path, int startIndex, int endIndex, List< Vector3 > left, List< Vector3 > right) | NavMeshGraph | |
| BuildFunnelCorridor(INavmesh graph, List< GraphNode > path, int startIndex, int endIndex, List< Vector3 > left, List< Vector3 > right) | NavMeshGraph | static |
| CanUpdateAsync(GraphUpdateObject o) | NavMeshGraph | |
| ClosestPointOnNode(TriangleMeshNode node, Int3[] vertices, Vector3 pos) | NavMeshGraph | static |
| ContainsPoint(TriangleMeshNode node, Vector3 pos) | NavMeshGraph | |
| ContainsPoint(TriangleMeshNode node, Vector3 pos, Int3[] vertices) | NavMeshGraph | static |
| CountNodes() | NavGraph | virtual |
| DeserializeExtraInfo(GraphSerializationContext ctx) | NavMeshGraph | virtual |
| drawGizmos | NavGraph | |
| GenerateMatrix() | NavMeshGraph | |
| GenerateNodes(Vector3[] vectorVertices, int[] triangles, out Vector3[] originalVertices, out Int3[] vertices) | NavMeshGraph | private |
| GetNearest(NavMeshGraph graph, GraphNode[] nodes, Vector3 position, NNConstraint constraint, bool accurateNearestNode) | NavMeshGraph | static |
| GetNearest(Vector3 position, NNConstraint constraint, GraphNode hint) | NavMeshGraph | virtual |
| Pathfinding::NavGraph.GetNearest(Vector3 position) | NavGraph | |
| Pathfinding::NavGraph.GetNearest(Vector3 position, NNConstraint constraint) | NavGraph | |
| GetNearestForce(Vector3 position, NNConstraint constraint) | NavMeshGraph | virtual |
| GetNearestForce(NavGraph graph, INavmeshHolder navmesh, Vector3 position, NNConstraint constraint, bool accurateNearestNode) | NavMeshGraph | static |
| GetNearestForceBoth(NavGraph graph, INavmeshHolder navmesh, Vector3 position, NNConstraint constraint, bool accurateNearestNode) | NavMeshGraph | static |
| GetNodes(GraphNodeDelegateCancelable del) | NavMeshGraph | virtual |
| GetTileCoordinates(int tileIndex, out int x, out int z) | NavMeshGraph | |
| GetVertex(int index) | NavMeshGraph | |
| GetVertexArrayIndex(int index) | NavMeshGraph | |
| graphIndex | NavGraph | |
| guid | NavGraph | |
| infoScreenOpen | NavGraph | |
| initialPenalty | NavGraph | |
| InSearchTree(GraphNode node, Path path) | NavGraph | static |
| inverseMatrix | NavGraph | |
| Linecast(Vector3 origin, Vector3 end) | NavMeshGraph | |
| Linecast(Vector3 origin, Vector3 end, GraphNode hint, out GraphHitInfo hit) | NavMeshGraph | |
| Linecast(Vector3 origin, Vector3 end, GraphNode hint) | NavMeshGraph | |
| Linecast(Vector3 origin, Vector3 end, GraphNode hint, out GraphHitInfo hit, List< GraphNode > trace) | NavMeshGraph | |
| Linecast(INavmesh graph, Vector3 tmp_origin, Vector3 tmp_end, GraphNode hint, out GraphHitInfo hit) | NavMeshGraph | static |
| Linecast(INavmesh graph, Vector3 tmp_origin, Vector3 tmp_end, GraphNode hint, out GraphHitInfo hit, List< GraphNode > trace) | NavMeshGraph | static |
| matrix | NavGraph | |
| name | NavGraph | |
| NodeColor(GraphNode node, PathHandler data) | NavGraph | virtual |
| nodes | NavMeshGraph | |
| offset | NavMeshGraph | |
| OnDestroy() | NavMeshGraph | virtual |
| OnDrawGizmos(bool drawNodes) | NavMeshGraph | virtual |
| open | NavGraph | |
| originalVertices | NavMeshGraph | private |
| PostDeserialization() | NavGraph | virtual |
| PostProcess() | NavMeshGraph | |
| RebuildBBTree(NavMeshGraph graph) | NavMeshGraph | static |
| RelocateNodes(Matrix4x4 oldMatrix, Matrix4x4 newMatrix) | NavMeshGraph | virtual |
| rotation | NavMeshGraph | |
| scale | NavMeshGraph | |
| Scan() | NavGraph | |
| ScanGraph() | NavGraph | |
| ScanInternal(string objMeshPath) | NavMeshGraph | |
| ScanInternal(OnScanStatus statusCallback) | NavMeshGraph | virtual |
| Pathfinding::NavGraph.ScanInternal() | NavGraph | |
| SerializeExtraInfo(GraphSerializationContext ctx) | NavMeshGraph | virtual |
| SetMatrix(Matrix4x4 m) | NavGraph | |
| Sort(Vector3[] a) | NavMeshGraph | |
| sourceMesh | NavMeshGraph | |
| triangles | NavMeshGraph | |
| TriNodes | NavMeshGraph | |
| UpdateArea(GraphUpdateObject o) | NavMeshGraph | |
| UpdateArea(GraphUpdateObject o, INavmesh graph) | NavMeshGraph | static |
| UpdateAreaInit(GraphUpdateObject o) | NavMeshGraph | |
| vertices | NavMeshGraph |