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    A* Pathfinding Project
    3.6.6
    
   The A* Pathfinding Project for Unity 3D 
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Smoothing by dividing path into turns and straight segments. More...
Smoothing by dividing path into turns and straight segments.
Classes | |
| class | ConstantTurn | 
| Constant turning speed.  More... | |
| class | MaxTurn | 
| Type of turn.  More... | |
| struct | Turn | 
| Represents a turn in a path.  More... | |
| class | TurnConstructor | 
| Abstract turn constructor.  More... | |
Public Member Functions | |
| override void | Apply (Path p, ModifierData source) | 
| Main Post-Processing function.   | |
  Public Member Functions inherited from MonoModifier | |
| virtual Vector3[] | Apply (GraphNode[] path, Vector3 start, Vector3 end, int startIndex, int endIndex, NavGraph graph) | 
| virtual Vector3[] | Apply (Vector3[] path, Vector3 start, Vector3 end) | 
| virtual void | ApplyOriginal (Path p) | 
| void | Awake () | 
| Alerts the Seeker that this modifier exists.   | |
| void | OnDestroy () | 
| void | OnDisable () | 
| void | OnEnable () | 
| virtual void | PreProcess (Path p) | 
  Public Member Functions inherited from IPathModifier | |
| void | Apply (Path p, ModifierData source) | 
| void | ApplyOriginal (Path p) | 
| void | PreProcess (Path p) | 
Public Attributes | |
| MaxTurn | turnConstruct1 = new MaxTurn () | 
| ConstantTurn | turnConstruct2 = new ConstantTurn () | 
| float | turningRadius = 1.0F | 
  Public Attributes inherited from MonoModifier | |
| int | priority = 0 | 
| Higher priority modifiers are executed first.   | |
| Seeker | seeker | 
Properties | |
| override ModifierData | input [get] | 
| override ModifierData | output [get] | 
  Properties inherited from MonoModifier | |
| abstract ModifierData | input [get] | 
| abstract ModifierData | output [get] | 
| int | Priority [get, set] | 
  Properties inherited from IPathModifier | |
| ModifierData | input [get] | 
| ModifierData | output [get] | 
| int | Priority [get, set] | 
Private Member Functions | |
| void | EvaluatePaths (List< Turn > turnList, List< Vector3 > output) | 
      
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  virtual | 
Main Post-Processing function.
Implements MonoModifier.
      
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  private | 
| ConstantTurn turnConstruct2 = new ConstantTurn () | 
| float turningRadius = 1.0F | 
      
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  get | 
      
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  get |