- A* Pro Feature:
 - This is an A* Pathfinding Project Pro feature only. This function/class/variable might not exist in the Free version of the A* Pathfinding Project or the functionality might be limited
The Pro version can be bought here 
  
 More...
 - A* Pro Feature:
 - This is an A* Pathfinding Project Pro feature only. This function/class/variable might not exist in the Free version of the A* Pathfinding Project or the functionality might be limited
The Pro version can be bought here 
  
 | 
| static void  | DrawCubes (Vector3[] topVerts, Vector3[] bottomVerts, Color[] vertexColors, float width) | 
|   | 
| static void  | DrawQuads (Vector3[] verts, float width) | 
|   | 
| static void  | TestMeshLimit () | 
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          | static void DrawCubes  | 
          ( | 
          Vector3[]  | 
          topVerts,  | 
         
        
           | 
           | 
          Vector3[]  | 
          bottomVerts,  | 
         
        
           | 
           | 
          Color[]  | 
          vertexColors,  | 
         
        
           | 
           | 
          float  | 
          width  | 
         
        
           | 
          ) | 
           |  | 
         
       
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static   | 
  
 
 
  
  
      
        
          | static void DrawQuads  | 
          ( | 
          Vector3[]  | 
          verts,  | 
         
        
           | 
           | 
          float  | 
          width  | 
         
        
           | 
          ) | 
           |  | 
         
       
   | 
  
static   | 
  
 
 
  
  
      
        
          | static void TestMeshLimit  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
static   | 
  
 
 
      
        
          | bool optimizeMeshes = false | 
        
      
 
 
The documentation for this class was generated from the following file:
- /Users/arong/Unity/a-pathfinding-project/Assets/AstarPathfindingProject/Generators/Utilities/Voxels/DebugUtility.cs