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    A* Pathfinding Project
    3.6.6
    
   The A* Pathfinding Project for Unity 3D 
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Implements heuristic optimizations. More...
Implements heuristic optimizations.
Public Member Functions | |
| uint | GetHeuristic (int nodeIndex1, int nodeIndex2) | 
| uint | GetRandom () | 
| Simple linear congruential generator.   | |
| void | OnDrawGizmos () | 
| void | RecalculateCosts () | 
| void | RecalculatePivots () | 
Public Attributes | |
| bool | dirty = false | 
| HeuristicOptimizationMode | mode | 
| Transform | pivotPointRoot | 
| All children of this transform will be used as pivot points.   | |
| int | seed | 
| int | spreadOutCount = 1 | 
Private Member Functions | |
| void | EnsureCapacity (int index) | 
| void | GetClosestWalkableNodesToChildrenRecursively (Transform tr, List< GraphNode > nodes) | 
Private Attributes | |
| uint[] | costs = new uint[8] | 
| Costs laid out as n*[int],n*[int],n*[int] where n is the number of pivot points.   | |
| System.Object | lockObj = new object() | 
| int | maxNodeIndex = 0 | 
| int | pivotCount = 0 | 
| GraphNode[] | pivots = null | 
| uint | ra = 12820163 | 
| uint | rc = 1140671485 | 
| uint | rval = 0 | 
      
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| uint GetHeuristic | ( | int | nodeIndex1, | 
| int | nodeIndex2 | ||
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| uint GetRandom | ( | ) | 
Simple linear congruential generator.
| void OnDrawGizmos | ( | ) | 
| void RecalculateCosts | ( | ) | 
| void RecalculatePivots | ( | ) | 
      
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Costs laid out as n*[int],n*[int],n*[int] where n is the number of pivot points.
Each node has n integers which is the cost from that node to the pivot node. They are at around the same place in the array for simplicity and for cache locality.
cost(nodeIndex, pivotIndex) = costs[nodeIndex*pivotCount+pivotIndex]
| bool dirty = false | 
      
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| Transform pivotPointRoot | 
All children of this transform will be used as pivot points.
      
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| int seed | 
| int spreadOutCount = 1 |