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    A* Pathfinding Project
    3.6.6
    
   The A* Pathfinding Project for Unity 3D 
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Returned by graph ray- or linecasts containing info about the hit. More...
Returned by graph ray- or linecasts containing info about the hit.
This will only be set up if something was hit.
Public Member Functions | |
| GraphHitInfo (Vector3 point) | |
Public Attributes | |
| GraphNode | node | 
| Node which contained the edge which was hit.   | |
| Vector3 | origin | 
| Start of the line/ray.   | |
| Vector3 | point | 
| Hit point.   | |
| Vector3 | tangent | 
| Tangent of the edge which was hit.   | |
| Vector3 | tangentOrigin | 
| Where the tangent starts.   | |
Properties | |
| float | distance [get] | 
| GraphHitInfo | ( | Vector3 | point | ) | 
| Vector3 origin | 
Start of the line/ray.
| Vector3 point | 
Hit point.
| Vector3 tangent | 
Tangent of the edge which was hit.
| Vector3 tangentOrigin | 
Where the tangent starts.
tangentOrigin and tangent together actually describes the edge which was hit
      
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  get |