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A* Pathfinding Project
3.6.8
The A* Pathfinding Project for Unity 3D
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Describes a single node for the LayeredGridGraph. More...
Describes a single node for the LayeredGridGraph.
Works almost the same as a grid node, except that it also stores to which layer the connections go to
Public Member Functions | |
| LevelGridNode (AstarPath astar) | |
| override void | AddConnection (GraphNode node, uint cost) |
| override void | ClearConnections (bool alsoReverse) |
| Remove all connections from this node. | |
| override void | DeserializeNode (GraphSerializationContext ctx) |
| override void | FloodFill (Stack< GraphNode > stack, uint region) |
| bool | GetConnection (int i) |
| Is there a grid connection in that direction. | |
| override void | GetConnections (GraphNodeDelegate del) |
| Calls the delegate with all connections from this node. | |
| int | GetConnectionValue (int dir) |
| Which layer a grid connection goes to. | |
| override bool | GetPortal (GraphNode other, List< Vector3 > left, List< Vector3 > right, bool backwards) |
| Add a portal from this node to the specified node. | |
| bool | HasAnyGridConnections () |
| Does this node have any grid connections. | |
| override void | Open (Path path, PathNode pathNode, PathHandler handler) |
| Open the node. | |
| override void | RemoveConnection (GraphNode node) |
| void | ResetAllGridConnections () |
| Removes all grid connections from this node. | |
| override void | SerializeNode (GraphSerializationContext ctx) |
| void | SetConnectionValue (int dir, int value) |
| Set which layer a grid connection goes to. | |
| void | SetPosition (Int3 position) |
| override void | UpdateRecursiveG (Path path, PathNode pathNode, PathHandler handler) |
Static Public Member Functions | |
| static LayerGridGraph | GetGridGraph (uint graphIndex) |
| static void | SetGridGraph (int graphIndex, LayerGridGraph graph) |
Public Attributes | |
| float | height |
| const int | MaxLayerCount = ConnectionMask |
| const int | NoConnection = 0xF |
Protected Attributes | |
| ushort | gridConnections |
| uint | gridConnections |
| ushort | gridFlags |
Protected Attributes inherited from GridNodeBase | |
| int | nodeInGridIndex |
Protected Attributes inherited from GraphNode | |
| uint | flags |
Static Protected Attributes | |
| static LayerGridGraph[] | gridGraphs |
Properties | |
| bool | TmpWalkable [get, set] |
| bool | WalkableErosion [get, set] |
Properties inherited from GridNodeBase | |
| int | NodeInGridIndex [get, set] |
| The index of the node in the grid. | |
Properties inherited from GraphNode | |
| uint | Area [get, set] |
| bool | Destroyed [get] |
| uint | Flags [get, set] |
| Holds various bitpacked variables. | |
| uint | graphIndex [get, set] |
| uint | GraphIndex [get, set] |
| int | NodeIndex [get] |
| uint | Penalty [get, set] |
| Penalty cost for walking on this node. | |
| Int3 | Position [get] |
| uint | Tag [get, set] |
| uint | tags [get, set] |
| bool | walkable [get, set] |
| bool | Walkable [get, set] |
| True if the node is traversable. | |
Private Attributes | |
| const int | ConnectionMask = 0xF |
| const int | ConnectionStride = 4 |
| const int | GridFlagsWalkableErosionMask = 1 << GridFlagsWalkableErosionOffset |
| const int | GridFlagsWalkableErosionOffset = 8 |
| const int | GridFlagsWalkableTmpMask = 1 << GridFlagsWalkableTmpOffset |
| const int | GridFlagsWalkableTmpOffset = 9 |
Static Private Attributes | |
| static LayerGridGraph[] | _gridGraphs = new LayerGridGraph[0] |
Additional Inherited Members | |
Protected Member Functions inherited from GridNodeBase | |
| GridNodeBase (AstarPath astar) | |
| LevelGridNode | ( | AstarPath | astar | ) |
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Remove all connections from this node.
| alsoReverse | if true, neighbours will be requested to remove connections to this node. |
Implements GraphNode.
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Reimplemented from GraphNode.
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Reimplemented from GraphNode.
| bool GetConnection | ( | int | i | ) |
Is there a grid connection in that direction.
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Calls the delegate with all connections from this node.
Implements GraphNode.
| int GetConnectionValue | ( | int | dir | ) |
Which layer a grid connection goes to.
| dir | Direction for the connection. |
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Add a portal from this node to the specified node.
This function should add a portal to the left and right lists which is connecting the two nodes (this and other).
| other | The node which is on the other side of the portal (strictly speaking it does not actually have to be on the other side of the portal though). |
| left | List of portal points on the left side of the funnel |
| right | List of portal points on the right side of the funnel |
| backwards | If this is true, the call was made on a node with the other node as the node before this one in the path. In this case you may choose to do nothing since a similar call will be made to the other node with this node referenced as other (but then with backwards = true). You do not have to care about switching the left and right lists, that is done for you already. |
The default implementation simply returns false.
This function may add more than one portal if necessary.
Reimplemented from GraphNode.
| bool HasAnyGridConnections | ( | ) |
Does this node have any grid connections.
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Open the node.
Implements GraphNode.
| void ResetAllGridConnections | ( | ) |
Removes all grid connections from this node.
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Reimplemented from GraphNode.
| void SetConnectionValue | ( | int | dir, |
| int | value | ||
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Set which layer a grid connection goes to.
| dir | Direction for the connection. |
| value | The layer of the connected node or NoConnection if there should be no connection in that direction. |
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| void SetPosition | ( | Int3 | position | ) |
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Reimplemented from GraphNode.
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| float height |
| const int MaxLayerCount = ConnectionMask |
| const int NoConnection = 0xF |
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