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A* Pathfinding Project
3.7.3
The A* Pathfinding Project for Unity 3D
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Smoothing by dividing path into turns and straight segments. More...
Smoothing by dividing path into turns and straight segments.
Classes | |
| class | ConstantTurn |
| Constant turning speed. More... | |
| class | MaxTurn |
| Type of turn. More... | |
| struct | Turn |
| Represents a turn in a path. More... | |
| class | TurnConstructor |
| Abstract turn constructor. More... | |
Public Member Functions | |
| override void | Apply (Path p, ModifierData source) |
| Main Post-Processing function. | |
Public Member Functions inherited from MonoModifier | |
| void | Awake () |
| Alerts the Seeker that this modifier exists. | |
| void | OnDestroy () |
| void | OnDisable () |
| void | OnEnable () |
| void | PreProcess (Path p) |
Public Member Functions inherited from IPathModifier | |
| void | Apply (Path p, ModifierData source) |
| void | PreProcess (Path p) |
Public Attributes | |
| MaxTurn | turnConstruct1 = new MaxTurn () |
| ConstantTurn | turnConstruct2 = new ConstantTurn () |
| float | turningRadius = 1.0F |
Public Attributes inherited from MonoModifier | |
| Seeker | seeker |
Properties | |
| override ModifierData | input [get] |
| override ModifierData | output [get] |
Properties inherited from MonoModifier | |
| abstract ModifierData | input [get] |
| abstract ModifierData | output [get] |
| int | Priority [get, set] |
| Higher priority modifiers are executed first. | |
Properties inherited from IPathModifier | |
| ModifierData | input [get] |
| ModifierData | output [get] |
| int | Priority [get, set] |
Private Member Functions | |
| void | EvaluatePaths (List< Turn > turnList, List< Vector3 > output) |
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virtual |
Main Post-Processing function.
Implements MonoModifier.
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private |
| ConstantTurn turnConstruct2 = new ConstantTurn () |
| float turningRadius = 1.0F |
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get |
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get |