Here is a list of all class members with links to the classes they belong to:
- s -
- safeUpdateLock
: AstarPath
 
- Sample()
: Agent.VO
 
- samplePos
: Simulator.WorkerContext
 
- sampleSize
: Simulator.WorkerContext
 
- SamplingAlgorithm
: Simulator
 
- savedMatrix
: GridGraphEditor
 
- SaveGraphData()
: AstarPathEditor
 
- SaveGraphsAndUndo()
: AstarPathEditor
 
- saveParents
: FloodPath
 
- SaveReferenceTexture()
: GridGraphEditor
 
- SaveToFile()
: AstarSerializer
 
- ScalarSample()
: Agent.VO
 
- scale
: NavMeshGraph
 
- Scan()
: AstarPath
, NavGraph
 
- ScanAllTiles()
: RecastGraph
 
- scanEmptyGraph
: RecastGraph
 
- ScanGraph()
: NavGraph
 
- ScanInternal()
: NavGraph
, GridGraph
, LayerGridGraph
, NavMeshGraph
, PointGraph
, QuadtreeGraph
, RecastGraph
, SimpleGraph
 
- ScanLoop()
: AstarPath
 
- scanOnStartup
: AstarPath
 
- ScanTiledNavmesh()
: RecastGraph
 
- ScheduleCleanObstacles()
: Simulator
 
- ScheduleUpdate()
: RecastTileUpdate
, RecastTileUpdateHandler
 
- score
: AdvancedSmooth.Turn
 
- script
: AstarPathEditor
 
- scripts
: GraphUpdateSceneEditor
 
- scriptsFolder
: AstarPathEditor
 
- SearchBox()
: BBTree
 
- SearchBoxCircle()
: BBTree
 
- SearchBoxClosest()
: BBTree
 
- SearchBoxClosestXZ()
: BBTree
 
- SearchBoxInside()
: BBTree
 
- searchedNodes
: Path
 
- searchIterations
: Path
 
- searchLength
: PathTypesDemo
, RandomPath
 
- SearchPath()
: AIPath
 
- SearchPaths()
: RichAI
 
- SearchRec()
: AnimationLink
 
- searchTag
: PointGraph
 
- second
: RichSpecial
 
- seed
: EuclideanEmbedding
 
- seedGenerator
: AlternativePath
 
- seeker
: AIPath
, RichAI
, RichPath
, RVOExampleAgent
, AIFollow
, PathModifier
, MonoModifier
 
- SegmentIntersectionPoint()
: Polygon
 
- Select()
: GroupController
 
- selectedPoint
: GraphUpdateSceneEditor
 
- selection
: GroupController
 
- selectionBox
: GroupController
 
- Separator()
: GraphEditor
 
- sequence
: AnimationLink
 
- sequentialTarget
: MultiTargetPath
 
- serializationSettings
: AstarPathEditor
 
- Serialize()
: AstarSerializer
 
- SerializeEditorSettings()
: AstarSerializer
 
- SerializeExtraInfo()
: AstarSerializer
, NavGraph
, GridGraph
, LayerGridGraph
, NavMeshGraph
, PointGraph
, RecastGraph
 
- SerializeGraphs()
: AstarData
, AstarSerializer
, AstarPathEditor
 
- SerializeGraphsPart()
: AstarData
 
- SerializeIfDataChanged()
: AstarPathEditor
 
- SerializeMeta()
: AstarSerializer
 
- SerializeNode()
: GraphNode
, LevelGridNode
, GridNode
, PointNode
, TriangleMeshNode
 
- SerializeNodeConnections()
: AstarSerializer
 
- SerializeNodes()
: AstarSerializer
 
- SerializeReferences()
: GraphNode
, MeshNode
, PointNode
 
- SerializeSettings()
: GraphCollision
 
- SetAstarEditorSettings()
: AstarPathEditor
 
- SetBounds()
: RVOQuadtree
 
- SetColor()
: GUIUtilityx
, RVOExampleAgent
 
- SetConnection()
: CompactVoxelSpan
 
- SetConnectionInternal()
: GridNode
 
- SetConnectionValue()
: LevelGridNode
 
- SetConstrained()
: NNInfo
 
- SetData()
: AstarData
 
- SetF()
: BinaryHeapM
 
- SetGraph()
: RecastTileUpdateHandler
 
- SetGraphIndexOffset()
: AstarSerializer
 
- SetGridGraph()
: LevelGridNode
, GridNode
 
- SetMatrix()
: NavGraph
 
- SetModifierDirty()
: SeekerEditor
 
- SetNavmeshHolder()
: TriangleMeshNode
 
- SetNodeConnection()
: GridGraph
 
- SetPathParametersForReturn()
: MultiTargetPath
 
- SetPosition()
: LevelGridNode
, PointNode
, ConvexMeshNode
, QuadtreeNode
 
- setReminder
: AstarUpdateWindow
 
- SetStart()
: PathNNConstraint
 
- SetState()
: DoorController
 
- setTag
: GraphUpdateObject
, GraphUpdateScene
 
- setTagInvert
: GraphUpdateScene
 
- SetTarget()
: RVOExampleAgent
 
- settings
: AstarSerializer
 
- Settings
: SerializeSettings
 
- Setup()
: AdvancedSmooth.TurnConstructor
, ABPath
, ConstantPath
, FleePath
, FloodPath
, FloodPathTracer
, MultiTargetPath
, RandomPath
 
- SetUpOffsetsAndCosts()
: GridGraph
 
- SetUpReferences()
: AstarPath
 
- setWalkability
: GraphUpdateObject
, GraphUpdateScene
 
- SetYPosition()
: Agent
, IAgent
 
- shape
: GraphUpdateObject
 
- SharedEdge()
: TriangleMeshNode
 
- show
: AstarDebugger
 
- Show()
: EditorGUILayoutx.FadeArea
 
- showAddGraphMenu
: AstarPathEditor
 
- showExtra
: GridGraphEditor
 
- showFPS
: AstarDebugger
 
- showGraph
: AstarDebugger
 
- showGraphs
: AstarPath
 
- showInEditor
: AstarDebugger
 
- showMemProfile
: AstarDebugger
 
- showMeshOutline
: RecastGraph
 
- showNavGraphs
: AstarPath
 
- showNodeConnections
: RecastGraph
 
- showPathProfile
: AstarDebugger
 
- showSearchTree
: AstarPath
 
- showSerializationSettings
: AstarPathEditor
 
- showSettings
: AstarPathEditor
 
- showUnwalkableNodes
: AstarPath
 
- ShowUpdateWindowIfRelevant()
: AstarUpdateChecker
 
- ShrinkArray< T >()
: TileHandler
 
- Sign()
: AstarMath
 
- sim
: GroupController
, LightweightRVO
, RVOObstacle
 
- SimplifyContour()
: Voxelize
 
- SimplifyPath()
: RichFunnel
 
- SimplifyPath2()
: RichFunnel
 
- SimplifyPath3()
: RichFunnel
 
- simulator
: RVOController
, NRVOAgent
, Agent
, Simulator.Worker
, KDTree
, RVOSimulator
 
- Simulator()
: Simulator
 
- singleFixed
: ProceduralWorld.ProceduralPrefab
 
- size
: GridGraph
, RVOSquareObstacle
 
- Size
: BBTree
 
- sleepVelocity
: MineBotAI
 
- slowdownDistance
: AIPath
 
- slowdownTime
: RichAI
 
- slowWhenNotFacingTarget
: RichAI
 
- smem
: Profile
 
- SmoothBezier()
: SimpleSmoothModifier
 
- SmoothOffsetSimple()
: SimpleSmoothModifier
 
- smoothPos
: Agent
 
- smoothRotation
: AstarSmoothFollow2
 
- SmoothSimple()
: SimpleSmoothModifier
 
- smoothType
: SimpleSmoothModifier
 
- SmoothType
: SimpleSmoothModifier
 
- SnapForceBoundsToScene()
: RecastGraph
 
- SnappedLinecast()
: GridGraph
 
- SnapSizeToNodes()
: GridGraphEditor
 
- SomeFunction()
: NavMeshRenderer
 
- SortGScores
: BinaryHeapM
 
- source
: GridGraph.TextureData
 
- sourceMesh
: NavMeshGraph
 
- sourceObstacles
: RVOObstacle
 
- speed
: EditorGUILayoutx
, AIPath
, BezierMover
, AIFollow
 
- split
: ObstacleVertex
 
- SplitByX()
: BBTree
 
- SplitByZ()
: BBTree
 
- spread
: PathTypesDemo
, RandomPath
 
- spreadOutCount
: EuclideanEmbedding
 
- Sqr()
: Agent
, KDTree
 
- sqrCutoffDistance
: Agent.VO
 
- sqrMagnitude
: Int3
, Int2
 
- sqrMagnitudeLong
: Int3
, Int2
 
- SqrMagnitudeXZ()
: AstarMath
 
- squareMat
: PathTypesDemo
 
- StackPool()
: StackPool< T >
 
- standardIsometric
: GridGraphEditor
 
- Start()
: LocalSpaceGraph
, RVOObstacle
 
- start
: GroupController
 
- Start()
: LightweightRVO
, TargetMover
, RVOAgentPlacer
, ProceduralWorld
, ProceduralGridMover
, AstarDebugger
, DoorController
 
- start
: PathTypesDemo
 
- Start()
: GroupController
, NodeLink
, GraphUpdateScene
, RichAI
 
- start
: Simulator.Worker
 
- Start()
: RecastTileUpdate
, ObjectPlacer
, MineBotAI
, NRVOController
, TileHandlerHelper
, Profile
 
- start
: KDTree.AgentTreeNode
 
- Start()
: AIPath
, DynamicGridObstacle
, RVOExampleAgent
, AIFollow
 
- StartBatchLoad()
: TileHandler
 
- StartBatchTileUpdate()
: RecastGraph
 
- StartFastProfile()
: AstarProfiler
 
- startHasRun
: RichAI
, AIPath
 
- startHint
: ABPath
 
- startIntPoint
: ABPath
 
- StartNode
: NodeLink2
, NodeLink3
 
- startNode
: ConstantPath
, FloodPath
, ABPath
, NodeLink3
, NodeLink2
 
- StartPath()
: AstarPath
 
- startPoint
: ABPath
, ConstantPath
, FloodPath
 
- StartProfile()
: AstarProfiler
 
- startTime
: AstarProfiler
 
- StartTimer()
: Utility
 
- StartTimerAdditive()
: Utility
 
- StartTransform
: NodeLink2
, NodeLink3
 
- starving
: ThreadControlQueue
 
- Starving()
: ThreadControlQueue
 
- state
: Path
 
- stateLock
: Path
 
- staticBatching
: ProceduralWorld.ProceduralTile
, ProceduralWorld
 
- StaticObstacle
: RVOSquareObstacle
, RVOObstacle
 
- staticOffset
: AstarSmoothFollow2
 
- stepScale
: RVOSimulator
, Simulator
 
- Stop()
: Profile
, AIFollow
 
- str
: AstarSerializer
 
- strength
: SimpleSmoothModifier
 
- style
: AstarDebugger
 
- stylesLoaded
: AstarPathEditor
 
- Subdivide()
: Polygon
 
- subdivideEveryIter
: RaycastModifier
 
- subdivisions
: SimpleSmoothModifier
 
- subTiles
: ProceduralWorld
 
- Suitable()
: NNConstraint
, FloodPathConstraint
 
- SuitableGraph()
: NNConstraint
 
- summary
: AstarUpdateWindow
 
- SwapEndianness()
: Guid
 
- Switch()
: EditorGUILayoutx.FadeArea