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    A* Pathfinding Project
    3.7.4
    
   The A* Pathfinding Project for Unity 3D 
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Classes | |
| class | ProceduralPrefab | 
| class | ProceduralTile | 
Public Attributes | |
| ProceduralPrefab[] | prefabs | 
| int | range = 1 | 
| How far away to generate tiles.   | |
| bool | staticBatching = false | 
| Enable static batching on generated tiles.   | |
| int | subTiles = 20 | 
| Transform | target | 
| float | tileSize = 100 | 
| World size of tiles.   | |
Private Member Functions | |
| IEnumerator | GenerateTiles () | 
| void | Start () | 
| void | Update () | 
Private Attributes | |
| Queue< IEnumerator > | tileGenerationQueue = new Queue<IEnumerator>() | 
| Dictionary< Int2, ProceduralTile > | tiles = new Dictionary<Int2, ProceduralTile>() | 
| All tiles.   | |
      
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| ProceduralPrefab [] prefabs | 
| int range = 1 | 
How far away to generate tiles.
| bool staticBatching = false | 
Enable static batching on generated tiles.
Will improve overall FPS, but might cause FPS on some frames when static batching is done
| int subTiles = 20 | 
| Transform target | 
      
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All tiles.
| float tileSize = 100 | 
World size of tiles.