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A* Pathfinding Project
3.7.4
The A* Pathfinding Project for Unity 3D
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Places ROV agents in circles. More...
Places ROV agents in circles.
Used in a example scene
Public Member Functions | |
| Color | GetColor (float angle) |
Public Attributes | |
| int | agents = 100 |
| Vector3 | goalOffset |
| LayerMask | mask |
| GameObject | prefab |
| float | repathRate = 1 |
| float | ringSize = 100 |
Private Member Functions | |
| IEnumerator | Start () |
Static Private Member Functions | |
| static Color | HSVToRGB (float h, float s, float v) |
| Converts an HSV color to an RGB color, according to the algorithm described at http://en.wikipedia.org/wiki/HSL_and_HSV. | |
Private Attributes | |
| const float | rad2Deg = 360.0f/ ((float)System.Math.PI*2) |
| Color GetColor | ( | float | angle | ) |
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staticprivate |
Converts an HSV color to an RGB color, according to the algorithm described at http://en.wikipedia.org/wiki/HSL_and_HSV.
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private |
| int agents = 100 |
| Vector3 goalOffset |
| LayerMask mask |
| GameObject prefab |
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private |
| float repathRate = 1 |
| float ringSize = 100 |