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    A* Pathfinding Project
    3.7.4
    
   The A* Pathfinding Project for Unity 3D 
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Public Member Functions | |
| void | Awake () | 
| void | OnPathComplete (Path _p) | 
| void | RecalculatePath () | 
| void | SetColor (Color col) | 
| Animate the change of color.   | |
| void | SetTarget (Vector3 target) | 
| void | Start () | 
| void | Update () | 
Public Attributes | |
| float | moveNextDist = 1 | 
| float | repathRate = 1 | 
Private Attributes | |
| bool | canSearchAgain = true | 
| RVOController | controller | 
| float | nextRepath = 0 | 
| Path | path = null | 
| MeshRenderer[] | rends | 
| Seeker | seeker | 
| Vector3 | target | 
| List< Vector3 > | vectorPath | 
| int | wp | 
| void Awake | ( | ) | 
| void OnPathComplete | ( | Path | _p | ) | 
| void RecalculatePath | ( | ) | 
| void SetColor | ( | Color | col | ) | 
Animate the change of color.
| void SetTarget | ( | Vector3 | target | ) | 
| void Start | ( | ) | 
| void Update | ( | ) | 
      
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| float moveNextDist = 1 | 
      
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| float repathRate = 1 | 
      
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