Updates the tile(s) it is in at start, needs RecastTileUpdateHandler.  
 More...
Updates the tile(s) it is in at start, needs RecastTileUpdateHandler. 
If there is a collider attached to the same GameObject, the bounds of that collider will be used for updating, otherwise only the position of the object will be used.
- Note
 - This class needs a RecastTileUpdateHandler somewhere in the scene. See the documentation for that class, it contains more information.
 
- See Also
 - RecastTileUpdateHandler 
 
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| void  | ScheduleUpdate () | 
|   | Schedule a tile update for all tiles that contain this object.  
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|   | 
Schedule a tile update for all tiles that contain this object. 
 
 
  
  
      
        
          | System.Action<Bounds> OnNeedUpdates | 
         
       
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The documentation for this class was generated from the following file:
- /Users/arong/Unity/a-pathfinding-project/Assets/AstarPathfindingProject/ExampleScenes/ExampleScripts/RecastTileUpdate.cs