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    A* Pathfinding Project
    3.8.12
    
   The A* Pathfinding Project for Unity 3D 
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Places ROV agents in circles. More...
Places ROV agents in circles.
Used in a example scene
Public Member Functions | |
| Color | GetColor (float angle) | 
Public Attributes | |
| int | agents = 100 | 
| Vector3 | goalOffset | 
| LayerMask | mask | 
| GameObject | prefab | 
| float | repathRate = 1 | 
| float | ringSize = 100 | 
Private Member Functions | |
| IEnumerator | Start () | 
Static Private Member Functions | |
| static Color | HSVToRGB (float h, float s, float v) | 
| Converts an HSV color to an RGB color, according to the algorithm described at http://en.wikipedia.org/wiki/HSL_and_HSV.   | |
Private Attributes | |
| const float | rad2Deg = 360.0f/ ((float)System.Math.PI*2) | 
| Color GetColor | ( | float | angle | ) | 
      
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  staticprivate | 
Converts an HSV color to an RGB color, according to the algorithm described at http://en.wikipedia.org/wiki/HSL_and_HSV.
      
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  private | 
| int agents = 100 | 
| Vector3 goalOffset | 
| LayerMask mask | 
| GameObject prefab | 
      
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  private | 
| float repathRate = 1 | 
| float ringSize = 100 |