|
A* Pathfinding Project
3.8.12
The A* Pathfinding Project for Unity 3D
|
Returned by graph ray- or linecasts containing info about the hit. More...
Returned by graph ray- or linecasts containing info about the hit.
This will only be set up if something was hit.
Public Member Functions | |
| GraphHitInfo (Vector3 point) | |
Public Attributes | |
| GraphNode | node |
| Node which contained the edge which was hit. | |
| Vector3 | origin |
| Start of the line/ray. | |
| Vector3 | point |
| Hit point. | |
| Vector3 | tangent |
| Tangent of the edge which was hit. | |
| Vector3 | tangentOrigin |
| Where the tangent starts. | |
Properties | |
| float | distance [get] |
| GraphHitInfo | ( | Vector3 | point | ) |
| GraphNode node |
Node which contained the edge which was hit.
| Vector3 origin |
Start of the line/ray.
| Vector3 point |
Hit point.
| Vector3 tangent |
Tangent of the edge which was hit.
| Vector3 tangentOrigin |
Where the tangent starts.
tangentOrigin and tangent together actually describes the edge which was hit
|
get |