|
A* Pathfinding Project
3.8.2
The A* Pathfinding Project for Unity 3D
|
Base class for path modifiers which can be attached to GameObjects. More...
Base class for path modifiers which can be attached to GameObjects.
Public Member Functions | |
| abstract void | Apply (Path p) |
| Main Post-Processing function. | |
| void | Awake () |
| Alerts the Seeker that this modifier exists. | |
| void | OnDestroy () |
| void | OnDisable () |
| void | OnEnable () |
| virtual void | PreProcess (Path p) |
Public Member Functions inherited from IPathModifier | |
| void | Apply (Path p) |
| void | PreProcess (Path p) |
Public Attributes | |
| Seeker | seeker |
Properties | |
| abstract int | Order [get] |
| Modifiers will be executed from lower order to higher order. | |
Properties inherited from IPathModifier | |
| int | Order [get] |
|
pure virtual |
Main Post-Processing function.
Implemented in RadiusModifier, SimpleSmoothModifier, AlternativePath, RaycastModifier, FunnelModifier, and AdvancedSmooth.
| void Awake | ( | ) |
Alerts the Seeker that this modifier exists.
| void OnDestroy | ( | ) |
| void OnDisable | ( | ) |
| void OnEnable | ( | ) |
|
virtual |
| Seeker seeker |
|
get |
Modifiers will be executed from lower order to higher order.
This value is assumed to stay constant.