| 
    A* Pathfinding Project
    3.8.2
    
   The A* Pathfinding Project for Unity 3D 
   | 
 
Public Member Functions | |
| void | AddNeighboursRec (List< QuadtreeNode > arr, QuadtreeNodeHolder holder, int depth, int x, int y, IntRect bounds, QuadtreeNode dontInclude) | 
| bool | CheckCollision (int x, int y) | 
| int | CheckNode (int xs, int ys, int width) | 
| void | CreateNodeRec (QuadtreeNodeHolder holder, int depth, int x, int y) | 
| void | DrawRec (QuadtreeNodeHolder h, int depth, int x, int y, Vector3 parentPos) | 
| override void | GetNodes (GraphNodeDelegateCancelable del) | 
| Calls a delegate with all nodes in the graph.   | |
| Vector3 | LocalToWorldPosition (int x, int y, int width) | 
| override void | OnDrawGizmos (bool drawNodes) | 
| Draw gizmos for the graph.   | |
| QuadtreeNode | QueryPoint (int qx, int qy) | 
| void | RecalculateConnections (QuadtreeNodeHolder holder, int depth, int x, int y) | 
| void | RecalculateConnectionsRec (QuadtreeNodeHolder holder, int depth, int x, int y) | 
| override void | ScanInternal (OnScanStatus statusCallback) | 
| Scans the graph, called from AstarPath.ScanLoop.   | |
  Public Member Functions inherited from NavGraph | |
| virtual void | Awake () | 
| This will be called on the same time as Awake on the gameObject which the AstarPath script is attached to.   | |
| virtual int | CountNodes () | 
| Count nodes in the graph.   | |
| virtual void | DeserializeExtraInfo (GraphSerializationContext ctx) | 
| Deserializes graph type specific node data.   | |
| NNInfo | GetNearest (Vector3 position) | 
| Returns the nearest node to a position using the default NNConstraint.   | |
| NNInfo | GetNearest (Vector3 position, NNConstraint constraint) | 
| Returns the nearest node to a position using the specified NNConstraint.   | |
| virtual NNInfo | GetNearest (Vector3 position, NNConstraint constraint, GraphNode hint) | 
| Returns the nearest node to a position using the specified NNConstraint.   | |
| virtual NNInfo | GetNearestForce (Vector3 position, NNConstraint constraint) | 
| Returns the nearest node to a position using the specified constraint .   | |
| virtual Color | NodeColor (GraphNode node, PathHandler data) | 
| virtual void | OnDestroy () | 
| Function for cleaning up references.   | |
| virtual void | PostDeserialization () | 
| Called after all deserialization has been done for all graphs.   | |
| virtual void | RelocateNodes (Matrix4x4 oldMatrix, Matrix4x4 newMatrix) | 
| Relocates the nodes in this graph.   | |
| void | Scan () | 
| void | ScanGraph () | 
| void | ScanInternal () | 
| Internal method for scanning graphs.   | |
| virtual void | SerializeExtraInfo (GraphSerializationContext ctx) | 
| Serializes graph type specific node data.   | |
| void | SetMatrix (Matrix4x4 m) | 
| Use to set both matrix and inverseMatrix at the same time.   | |
Public Attributes | |
| Vector3 | center | 
| int | editorHeightLog2 = 6 | 
| int | editorWidthLog2 = 6 | 
| LayerMask | layerMask = -1 | 
| int | minDepth = 3 | 
| float | nodeSize = 1 | 
  Public Attributes inherited from NavGraph | |
| byte[] | _sguid | 
| Used to store the guid value.   | |
| AstarPath | active | 
| Reference to the AstarPath object in the scene.   | |
| bool | drawGizmos = true | 
| uint | graphIndex | 
| Index of the graph, used for identification purposes.   | |
| bool | infoScreenOpen | 
| Used in the editor to check if the info screen is open.   | |
| uint | initialPenalty | 
| Default penalty to apply to all nodes.   | |
| Matrix4x4 | inverseMatrix = Matrix4x4.identity | 
| Inverse of matrix.   | |
| Matrix4x4 | matrix = Matrix4x4.identity | 
| A matrix for translating/rotating/scaling the graph.   | |
| string | name | 
| Name of the graph.   | |
| bool | open | 
| Is the graph open in the editor.   | |
Properties | |
| int | Height [get, set] | 
| int | Width [get, set] | 
  Properties inherited from NavGraph | |
| Guid | guid [get, set] | 
| Used as an ID of the graph, considered to be unique.   | |
Private Attributes | |
| BitArray | map | 
| QuadtreeNodeHolder | root | 
Additional Inherited Members | |
  Static Public Member Functions inherited from NavGraph | |
| static bool | InSearchTree (GraphNode node, Path path) | 
| Returns if the node is in the search tree of the path.   | |
  Package Functions inherited from NavGraph | |
| virtual void | UnloadGizmoMeshes () | 
| Called when temporary meshes used in OnDrawGizmos need to be unloaded to prevent memory leaks.   | |
| void AddNeighboursRec | ( | List< QuadtreeNode > | arr, | 
| QuadtreeNodeHolder | holder, | ||
| int | depth, | ||
| int | x, | ||
| int | y, | ||
| IntRect | bounds, | ||
| QuadtreeNode | dontInclude | ||
| ) | 
| bool CheckCollision | ( | int | x, | 
| int | y | ||
| ) | 
| int CheckNode | ( | int | xs, | 
| int | ys, | ||
| int | width | ||
| ) | 
| void CreateNodeRec | ( | QuadtreeNodeHolder | holder, | 
| int | depth, | ||
| int | x, | ||
| int | y | ||
| ) | 
| void DrawRec | ( | QuadtreeNodeHolder | h, | 
| int | depth, | ||
| int | x, | ||
| int | y, | ||
| Vector3 | parentPos | ||
| ) | 
      
  | 
  virtual | 
Calls a delegate with all nodes in the graph.
This is the primary way of "looping" through all nodes in a graph.
This function should not change anything in the graph structure.
Implements NavGraph.
| Vector3 LocalToWorldPosition | ( | int | x, | 
| int | y, | ||
| int | width | ||
| ) | 
      
  | 
  virtual | 
Draw gizmos for the graph.
Reimplemented from NavGraph.
| QuadtreeNode QueryPoint | ( | int | qx, | 
| int | qy | ||
| ) | 
| void RecalculateConnections | ( | QuadtreeNodeHolder | holder, | 
| int | depth, | ||
| int | x, | ||
| int | y | ||
| ) | 
| void RecalculateConnectionsRec | ( | QuadtreeNodeHolder | holder, | 
| int | depth, | ||
| int | x, | ||
| int | y | ||
| ) | 
      
  | 
  virtual | 
Scans the graph, called from AstarPath.ScanLoop.
Override this function to implement custom scanning logic The statusCallback may be optionally called to show progress info in the editor
Implements NavGraph.
| Vector3 center | 
| int editorHeightLog2 = 6 | 
| int editorWidthLog2 = 6 | 
| LayerMask layerMask = -1 | 
      
  | 
  private | 
| int minDepth = 3 | 
| float nodeSize = 1 | 
      
  | 
  private | 
      
  | 
  getset | 
      
  | 
  getset |