|
A* Pathfinding Project
3.8.2
The A* Pathfinding Project for Unity 3D
|
KD-Tree implementation for rvo agents. More...
KD-Tree implementation for rvo agents.
Classes | |
| struct | AgentTreeNode |
| class | ObstacleTreeNode |
Public Member Functions | |
| KDTree (Simulator simulator) | |
| void | BuildAgentTree () |
| void | BuildObstacleTree () |
| void | GetAgentNeighbours (Agent agent, float rangeSq) |
| void | GetObstacleNeighbours (Agent agent, float rangeSq) |
| void | RebuildAgents () |
Private Member Functions | |
| void | BuildAgentTreeRecursive (int start, int end, int node) |
| ObstacleTreeNode | BuildObstacleTreeRecursive (List< ObstacleVertex > obstacles) |
| int | countDepth (ObstacleTreeNode node) |
| void | QueryAgentTreeRecursive (Agent agent, ref float rangeSq, int node) |
| void | QueryObstacleTreeRecursive (Agent agent, float rangeSq, ObstacleTreeNode node) |
| float | Sqr (float v) |
Static Private Member Functions | |
| static ObstacleTreeNode | GetOTN () |
| static void | RecycleOTN (ObstacleTreeNode node) |
Private Attributes | |
| List< Agent > | agents |
| AgentTreeNode[] | agentTree |
| const int | MAX_LEAF_SIZE = 10 |
| ObstacleTreeNode | obstacleRoot |
| bool | rebuildAgents = false |
| Simulator | simulator |
Static Private Attributes | |
| static Stack< ObstacleTreeNode > | OTNPool = new Stack<ObstacleTreeNode>() |
| void BuildAgentTree | ( | ) |
|
private |
| void BuildObstacleTree | ( | ) |
|
private |
|
private |
| void GetAgentNeighbours | ( | Agent | agent, |
| float | rangeSq | ||
| ) |
| void GetObstacleNeighbours | ( | Agent | agent, |
| float | rangeSq | ||
| ) |
|
staticprivate |
|
private |
|
private |
| void RebuildAgents | ( | ) |
|
staticprivate |
|
private |
|
private |
|
private |
|
private |
|
private |
|
staticprivate |
|
private |
|
private |