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A* Pathfinding Project
3.8.2
The A* Pathfinding Project for Unity 3D
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Public Member Functions | |
| void | Awake () |
| void | OnPathComplete (Path _p) |
| void | RecalculatePath () |
| void | SetColor (Color col) |
| Animate the change of color. | |
| void | SetTarget (Vector3 target) |
| void | Start () |
| void | Update () |
Public Attributes | |
| float | moveNextDist = 1 |
| float | repathRate = 1 |
Private Attributes | |
| bool | canSearchAgain = true |
| RVOController | controller |
| float | nextRepath = 0 |
| Path | path = null |
| MeshRenderer[] | rends |
| Seeker | seeker |
| Vector3 | target |
| List< Vector3 > | vectorPath |
| int | wp |
| void Awake | ( | ) |
| void OnPathComplete | ( | Path | _p | ) |
| void RecalculatePath | ( | ) |
| void SetColor | ( | Color | col | ) |
Animate the change of color.
| void SetTarget | ( | Vector3 | target | ) |
| void Start | ( | ) |
| void Update | ( | ) |
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| float moveNextDist = 1 |
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| float repathRate = 1 |
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