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A* Pathfinding Project
3.8
The A* Pathfinding Project for Unity 3D
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Ending condition which emulates the default one for the ABPath. More...
Ending condition which emulates the default one for the ABPath.
Public Member Functions | |
| ABPathEndingCondition (ABPath p) | |
| override bool | TargetFound (PathNode node) |
| Has the ending condition been fulfilled. | |
Public Member Functions inherited from PathEndingCondition | |
| PathEndingCondition (Path p) | |
Protected Attributes | |
| ABPath | abPath |
| Path which this ending condition is used on. | |
Protected Attributes inherited from PathEndingCondition | |
| Path | path |
| Path which this ending condition is used on. | |
Additional Inherited Members | |
Protected Member Functions inherited from PathEndingCondition | |
| PathEndingCondition () | |
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virtual |
Has the ending condition been fulfilled.
| node | The current node. This is per default the same as asking if node == p.endNode |
Implements PathEndingCondition.
Reimplemented in EndingConditionProximity.
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protected |