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A* Pathfinding Project
3.8.8
The A* Pathfinding Project for Unity 3D
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Pruning of recast navmesh regions. More...
Pruning of recast navmesh regions.
A RelevantGraphSurface component placed in the scene specifies that the navmesh region it is inside should be included in the navmesh.
Public Member Functions | |
| void | OnDrawGizmos () |
| void | OnDrawGizmosSelected () |
| void | UpdatePosition () |
Static Public Member Functions | |
| static void | FindAllGraphSurfaces () |
| static void | UpdateAllPositions () |
| Updates the positions of all relevant graph surface components. | |
Public Attributes | |
| float | maxRange = 1 |
Properties | |
| RelevantGraphSurface | Next [get] |
| Vector3 | Position [get] |
| RelevantGraphSurface | Prev [get] |
| static RelevantGraphSurface | Root [get] |
Private Member Functions | |
| void | OnDisable () |
| void | OnEnable () |
Private Attributes | |
| RelevantGraphSurface | next |
| Vector3 | position |
| RelevantGraphSurface | prev |
Static Private Attributes | |
| static RelevantGraphSurface | root |
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| void OnDrawGizmos | ( | ) |
| void OnDrawGizmosSelected | ( | ) |
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Updates the positions of all relevant graph surface components.
Required to be able to use the position property reliably.
| void UpdatePosition | ( | ) |
| float maxRange = 1 |
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