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    A* Pathfinding Project
    3.8.8
    
   The A* Pathfinding Project for Unity 3D 
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Public Attributes | |
| float | density = 0 | 
| Number of objects per square world unit.   | |
| float | perlin = 0 | 
| Multiply by [perlin noise].   | |
| Vector2 | perlinOffset = Vector2.zero | 
| Some offset to avoid identical density maps.   | |
| float | perlinPower = 1 | 
| Perlin will be raised to this power.   | |
| float | perlinScale = 1 | 
| Perlin noise scale.   | |
| GameObject | prefab | 
| Prefab to use.   | |
| float | random = 1 | 
| Multiply by [random].   | |
| bool | singleFixed = false | 
| If checked, a single object will be created in the center of each tile.   | |
| float density = 0 | 
Number of objects per square world unit.
| float perlin = 0 | 
Multiply by [perlin noise].
Value from 0 to 1 indicating weight.
| Vector2 perlinOffset = Vector2.zero | 
Some offset to avoid identical density maps.
| float perlinPower = 1 | 
Perlin will be raised to this power.
A higher value gives more distinct edges
| float perlinScale = 1 | 
Perlin noise scale.
A higher value spreads out the maximums and minimums of the density.
| GameObject prefab | 
Prefab to use.
| float random = 1 | 
Multiply by [random].
Value from 0 to 1 indicating weight.
| bool singleFixed = false | 
If checked, a single object will be created in the center of each tile.