Small sample script for placing obstacles.
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Small sample script for placing obstacles.
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| bool | direct = false |
| | GameObject to place.
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| GameObject | go |
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| bool | issueGUOs = true |
| | Flush Graph Updates directly after placing.
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| void | Start () |
| | Issue a graph update object after placement.
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| void | Update () |
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Issue a graph update object after placement.
GameObject to place.
Make sure the layer it is in is included in the collision mask on the GridGraph settings (assuming a GridGraph)
Flush Graph Updates directly after placing.
Slower, but updates are applied immidiately
The documentation for this class was generated from the following file:
- /Users/arong/Unity/a-pathfinding-project/Assets/AstarPathfindingProject/ExampleScenes/ExampleScripts/ObjectPlacer.cs