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    A* Pathfinding Project
    4.0.10
    
   The A* Pathfinding Project for Unity 3D 
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Target is found when the path is longer than a specified value. More...
Target is found when the path is longer than a specified value.
Actually this is defined as when the current node's G score is >= a specified amount (EndingConditionDistance.maxGScore).
 The G score is the cost from the start node to the current node, so an area with a higher penalty (weight) will add more to the G score. However the G score is usually just the shortest distance from the start to the current node.
Public Member Functions | |
| EndingConditionDistance (Path p, int maxGScore) | |
| override bool | TargetFound (PathNode node) | 
| Has the ending condition been fulfilled.   | |
  Public Member Functions inherited from PathEndingCondition | |
| PathEndingCondition (Path p) | |
Public Attributes | |
| int | maxGScore = 100 | 
| Max G score a node may have.   | |
Additional Inherited Members | |
  Protected Member Functions inherited from PathEndingCondition | |
| PathEndingCondition () | |
  Protected Attributes inherited from PathEndingCondition | |
| Path | path | 
| Path which this ending condition is used on.   | |
| EndingConditionDistance | ( | Path | p, | 
| int | maxGScore | ||
| ) | 
      
  | 
  virtual | 
Has the ending condition been fulfilled.
| node | The current node. | 
Implements PathEndingCondition.
| int maxGScore = 100 | 
Max G score a node may have.