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A* Pathfinding Project
4.0.11
The A* Pathfinding Project for Unity 3D
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Simple implementation of a GUID. More...
Simple implementation of a GUID.
Public Member Functions | |
| Guid (byte[] bytes) | |
| Guid (string str) | |
| override bool | Equals (System.Object _rhs) |
| override int | GetHashCode () |
| byte[] | ToByteArray () |
| override string | ToString () |
Static Public Member Functions | |
| static Guid | NewGuid () |
| static bool | operator!= (Guid lhs, Guid rhs) |
| static bool | operator== (Guid lhs, Guid rhs) |
| static Guid | Parse (string input) |
| static ulong | SwapEndianness (ulong value) |
| Swaps between little and big endian. | |
Public Attributes | |
| readonly ulong | _a |
| readonly ulong | _b |
| const string | hex = "0123456789ABCDEF" |
Static Public Attributes | |
| static readonly Guid | zero = new Guid(new byte[16]) |
| static readonly string | zeroString = new Guid(new byte[16]).ToString() |
Static Private Attributes | |
| static System.Random | random = new System.Random() |
| static System.Text.StringBuilder | text |
| Guid | ( | byte[] | bytes | ) |
| Guid | ( | string | str | ) |
| override bool Equals | ( | System.Object | _rhs | ) |
| override int GetHashCode | ( | ) |
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Swaps between little and big endian.
| byte [] ToByteArray | ( | ) |
| override string ToString | ( | ) |
| readonly ulong _a |
| readonly ulong _b |
| const string hex = "0123456789ABCDEF" |
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