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A* Pathfinding Project
4.0.9
The A* Pathfinding Project for Unity 3D
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Public Member Functions | |
| CustomPath (Vector3 start, Vector3 end, OnPathDelegate callbackDelegate) | |
Public Member Functions inherited from ABPath | |
| ABPath () | |
| Default constructor. | |
Public Attributes | |
| float | penaltyMultiplier = 1F |
Public Attributes inherited from ABPath | |
| bool | calculatePartial |
| Calculate partial path if the target node cannot be reached. | |
| GraphNode | endNode |
| End node of the path. | |
| Vector3 | endPoint |
| End point of the path. | |
| Vector3 | originalEndPoint |
| End Point exactly as in the path request. | |
| Vector3 | originalStartPoint |
| Start Point exactly as in the path request. | |
| Int3 | startIntPoint |
| Start point in integer coordinates. | |
| GraphNode | startNode |
| Start node of the path. | |
| Vector3 | startPoint |
| Start point of the path. | |
Public Attributes inherited from Path | |
| OnPathDelegate | callback |
| Callback to call when the path is complete. | |
| int | enabledTags = -1 |
| Which graph tags are traversable. | |
| Heuristic | heuristic |
| Determines which heuristic to use. | |
| float | heuristicScale = 1F |
| Scale of the heuristic values. | |
| OnPathDelegate | immediateCallback |
| Immediate callback to call when the path is complete. | |
| NNConstraint | nnConstraint = PathNNConstraint.Default |
| Constraint for how to search for nodes. | |
| List< GraphNode > | path |
| Holds the path as a Node array. | |
| ITraversalProvider | traversalProvider |
| Provides additional traversal information to a path request. | |
| List< Vector3 > | vectorPath |
| Holds the (possibly post processed) path as a Vector3 list. | |
Additional Inherited Members | |
Static Public Member Functions inherited from ABPath | |
| static ABPath | Construct (Vector3 start, Vector3 end, OnPathDelegate callback=null) |
| Construct a path with a start and end point. | |
Protected Member Functions inherited from ABPath | |
| override void | CalculateStep (long targetTick) |
| Calculates the path until completed or until the time has passed targetTick. | |
| override void | Cleanup () |
| Always called after the path has been calculated. | |
| virtual void | CompletePathIfStartIsValidTarget () |
| Checks if the start node is the target and complete the path if that is the case. | |
| virtual bool | EndPointGridGraphSpecialCase (GraphNode closestWalkableEndNode) |
| Applies a special case for grid nodes. | |
| override void | Initialize () |
| Initializes the path. | |
| override void | Prepare () |
| Prepares the path. | |
| override void | Reset () |
| Reset all values to their default values. | |
| void | UpdateStartEnd (Vector3 start, Vector3 end) |
| Sets the start and end points. | |
| void | Setup (Vector3 start, Vector3 end, OnPathDelegate callbackDelegate) |
Protected Attributes inherited from ABPath | |
| int[] | endNodeCosts |
| Saved original costs for the end node. | |
| PathNode | partialBestTarget |
| Current best target for the partial path. | |
Package Functions inherited from ABPath | |
| override string | DebugString (PathLog logMode) |
| Returns a debug string for this path. | |
| override uint | GetConnectionSpecialCost (GraphNode a, GraphNode b, uint currentCost) |
| May be called by graph nodes to get a special cost for some connections. | |
Package Attributes inherited from Path | |
| float | duration |
| How long it took to calculate this path in milliseconds. | |
| Path | next |
| Internal linked list implementation. | |
Properties inherited from ABPath | |
| virtual bool | hasEndPoint [get] |
| Determines if a search for an end node should be done. | |
| CustomPath | ( | Vector3 | start, |
| Vector3 | end, | ||
| OnPathDelegate | callbackDelegate | ||
| ) |
| float penaltyMultiplier = 1F |