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    A* Pathfinding Project
    4.0.9
    
   The A* Pathfinding Project for Unity 3D 
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Ending condition which stops a fixed distance from the target point. More...
Ending condition which stops a fixed distance from the target point.
Public Member Functions | |
| EndingConditionProximity (ABPath p, float maxDistance) | |
| override bool | TargetFound (PathNode node) | 
| Has the ending condition been fulfilled.   | |
  Public Member Functions inherited from ABPathEndingCondition | |
| ABPathEndingCondition (ABPath p) | |
  Public Member Functions inherited from PathEndingCondition | |
| PathEndingCondition (Path p) | |
Public Attributes | |
| float | maxDistance = 10 | 
| Maximum world distance to the target node before terminating the path.   | |
Additional Inherited Members | |
  Protected Member Functions inherited from PathEndingCondition | |
| PathEndingCondition () | |
  Protected Attributes inherited from ABPathEndingCondition | |
| ABPath | abPath | 
| Path which this ending condition is used on.   | |
| EndingConditionProximity | ( | ABPath | p, | 
| float | maxDistance | ||
| ) | 
      
  | 
  virtual | 
Has the ending condition been fulfilled.
| node | The current node. This is per default the same as asking if node == p.endNode | 
Reimplemented from ABPathEndingCondition.
| float maxDistance = 10 | 
Maximum world distance to the target node before terminating the path.