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| override void | Inspector () |
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| void | Clamp (string name, float min, float max=float.PositiveInfinity) |
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| void | ClampInt (string name, int min, int max=int.MaxValue) |
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| SerializedProperty | FindProperty (string name) |
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| void | IntSlider (string propertyPath, int left, int right) |
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| void | Mask (string propertyPath, string[] options, string label=null) |
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| virtual void | OnEnable () |
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| void | Popup (string propertyPath, GUIContent[] options, string label=null) |
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| bool | PropertyField (string propertyPath, string label=null, string tooltip=null) |
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| bool | PropertyField (SerializedProperty prop, string label=null, string tooltip=null) |
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| GUIContent [] | exactnessLabels = new [] { new GUIContent("Snap To Node"), new GUIContent("Original"), new GUIContent("Interpolate (deprecated)"), new GUIContent("Closest On Node"), new GUIContent("Node Connection") } |
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| string [] | graphLabels = new string[32] |
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◆ Inspector()
| override void Inspector |
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◆ exactnessLabels
| GUIContent [] exactnessLabels = new [] { new GUIContent("Snap To Node"), new GUIContent("Original"), new GUIContent("Interpolate (deprecated)"), new GUIContent("Closest On Node"), new GUIContent("Node Connection") } |
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◆ graphLabels
| string [] graphLabels = new string[32] |
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◆ scripts
◆ tagPenaltiesOpen
The documentation for this class was generated from the following file:
- /Users/arong/Unity/a-pathfinding-project/Assets/AstarPathfindingProject/Editor/SeekerEditor.cs