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    A* Pathfinding Project
    4.1.12
    
   The A* Pathfinding Project for Unity 3D 
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Used for hiding internal methods of the Path class. More...
Used for hiding internal methods of the Path class.
Public Member Functions | |
| void | AdvanceState (PathState s) | 
| void | CalculateStep (long targetTick) | 
| void | Cleanup () | 
| void | Initialize () | 
| void | OnEnterPool () | 
| void | Prepare () | 
| void | PrepareBase (PathHandler handler) | 
| void | Reset () | 
| void | ReturnPath () | 
Properties | |
| PathHandler | PathHandler [get] | 
| bool | Pooled [get, set] | 
| void CalculateStep | ( | long | targetTick | ) | 
Implemented in Path, Path, MultiTargetPath, ABPath, RandomPath, FloodPath, ConstantPath, FloodPathTracer, and XPath.
| void Cleanup | ( | ) | 
Implemented in Path, Path, MultiTargetPath, ABPath, and ConstantPath.
| void Initialize | ( | ) | 
Implemented in Path, Path, MultiTargetPath, ABPath, RandomPath, FloodPath, ConstantPath, and FloodPathTracer.
| void OnEnterPool | ( | ) | 
Implemented in Path, Path, MultiTargetPath, and ConstantPath.
| void Prepare | ( | ) | 
Implemented in Path, Path, ABPath, MultiTargetPath, RandomPath, FloodPath, and ConstantPath.
| void PrepareBase | ( | PathHandler | handler | ) | 
| void Reset | ( | ) | 
Implemented in Path, Path, ABPath, MultiTargetPath, FloodPath, ConstantPath, RandomPath, FloodPathTracer, and XPath.
| void ReturnPath | ( | ) | 
Implemented in Path, Path, MultiTargetPath, and RandomPath.
      
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  getset |