| 
    A* Pathfinding Project
    4.1.16
    
   The A* Pathfinding Project for Unity 3D 
   | 
 
Interface for something that holds a triangle based navmesh. More...
Interface for something that holds a triangle based navmesh.
Public Member Functions | |
| void | GetTileCoordinates (int tileIndex, out int x, out int z) | 
| Transforms coordinates from graph space to world space.  More... | |
| Int3 | GetVertex (int i) | 
| Position of vertex number i in the world.  More... | |
| int | GetVertexArrayIndex (int index) | 
| Int3 | GetVertexInGraphSpace (int i) | 
| Position of vertex number i in coordinates local to the graph.  More... | |
  Public Member Functions inherited from INavmesh | |
| void | GetNodes (System.Action< GraphNode > del) | 
Additional Inherited Members | |
  Properties inherited from ITransformedGraph | |
| GraphTransform | transform [get] | 
| void GetTileCoordinates | ( | int | tileIndex, | 
| out int | x, | ||
| out int | z | ||
| ) | 
Transforms coordinates from graph space to world space.
Implemented in NavmeshBase, and NavmeshTile.
| Int3 GetVertex | ( | int | i | ) | 
Position of vertex number i in the world.
Implemented in NavmeshBase, and NavmeshTile.
| int GetVertexArrayIndex | ( | int | index | ) | 
Implemented in NavmeshBase, and NavmeshTile.
| Int3 GetVertexInGraphSpace | ( | int | i | ) | 
Position of vertex number i in coordinates local to the graph.
The up direction is always the +Y axis for these coordinates.
Implemented in NavmeshBase, and NavmeshTile.