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A* Pathfinding Project
4.2.0
The A* Pathfinding Project for Unity 3D
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Helper for navmesh cut objects. More...
Helper for navmesh cut objects.
Public Member Functions | |
| void | DiscardPending () |
| Discards all pending updates caused by moved or modified navmesh cuts. More... | |
| void | ForceUpdate () |
| Checks all NavmeshCut instances and updates graphs if needed. More... | |
| void | UseSpecifiedHandler (TileHandler newHandler) |
| Use the specified handler, will create one at start if not called. More... | |
Properties | |
| float | updateInterval [get, set] |
| How often to check if an update needs to be done (real seconds between checks). More... | |
Additional Inherited Members | |
Protected Member Functions inherited from VersionedMonoBehaviour | |
| virtual void | Awake () |
| virtual int | OnUpgradeSerializedData (int version, bool unityThread) |
| Handle serialization backwards compatibility. More... | |
| virtual void | Reset () |
| Handle serialization backwards compatibility. More... | |
| void DiscardPending | ( | ) |
Discards all pending updates caused by moved or modified navmesh cuts.
| void ForceUpdate | ( | ) |
Checks all NavmeshCut instances and updates graphs if needed.
| void UseSpecifiedHandler | ( | TileHandler | newHandler | ) |
Use the specified handler, will create one at start if not called.
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getset |
How often to check if an update needs to be done (real seconds between checks).