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A* Pathfinding Project
4.2.1
The A* Pathfinding Project for Unity 3D
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Used for hiding internal methods of the Path class. More...
Used for hiding internal methods of the Path class.
Public Member Functions | |
| void | AdvanceState (PathState s) |
| void | CalculateStep (long targetTick) |
| void | Cleanup () |
| void | Initialize () |
| void | OnEnterPool () |
| void | Prepare () |
| void | PrepareBase (PathHandler handler) |
| void | Reset () |
| void | ReturnPath () |
Properties | |
| PathHandler | PathHandler [get] |
| bool | Pooled [get, set] |
| void CalculateStep | ( | long | targetTick | ) |
Implemented in Path, Path, MultiTargetPath, ABPath, RandomPath, FloodPath, ConstantPath, FloodPathTracer, and XPath.
| void Cleanup | ( | ) |
Implemented in Path, Path, MultiTargetPath, ABPath, and ConstantPath.
| void Initialize | ( | ) |
Implemented in Path, Path, MultiTargetPath, ABPath, RandomPath, FloodPath, ConstantPath, and FloodPathTracer.
| void OnEnterPool | ( | ) |
Implemented in Path, Path, MultiTargetPath, and ConstantPath.
| void Prepare | ( | ) |
Implemented in Path, Path, ABPath, MultiTargetPath, RandomPath, FloodPath, and ConstantPath.
| void PrepareBase | ( | PathHandler | handler | ) |
| void Reset | ( | ) |
Implemented in Path, Path, ABPath, MultiTargetPath, FloodPath, ConstantPath, RandomPath, FloodPathTracer, and XPath.
| void ReturnPath | ( | ) |
Implemented in Path, Path, MultiTargetPath, and RandomPath.
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getset |