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    A* Pathfinding Project
    4.2.7
    
   The A* Pathfinding Project for Unity 3D 
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Smoothing by dividing path into turns and straight segments. More...
Smoothing by dividing path into turns and straight segments.
Classes | |
| class | ConstantTurn | 
| Constant turning speed.  More... | |
| class | MaxTurn | 
| Type of turn.  More... | |
| struct | Turn | 
| Represents a turn in a path.  More... | |
| class | TurnConstructor | 
| Abstract turn constructor.  More... | |
Public Member Functions | |
| override void | Apply (Path p) | 
| Called for each path that the Seeker calculates after the calculation has finished.  More... | |
  Public Member Functions inherited from MonoModifier | |
| virtual void | PreProcess (Path path) | 
Public Attributes | |
| MaxTurn | turnConstruct1 = new MaxTurn() | 
| ConstantTurn | turnConstruct2 = new ConstantTurn() | 
| float | turningRadius = 1.0F | 
  Public Attributes inherited from MonoModifier | |
| Seeker | seeker | 
Properties | |
| override int | Order [get] | 
  Properties inherited from MonoModifier | |
| abstract int | Order [get] | 
| Modifiers will be executed from lower order to higher order.  More... | |
  Properties inherited from IPathModifier | |
| int | Order [get] | 
Private Member Functions | |
| void | EvaluatePaths (List< Turn > turnList, List< Vector3 > output) | 
Additional Inherited Members | |
  Protected Member Functions inherited from MonoModifier | |
| virtual void | OnDisable () | 
| virtual void | OnEnable () | 
| Alerts the Seeker that this modifier exists.  More... | |
  Protected Member Functions inherited from VersionedMonoBehaviour | |
| virtual void | Awake () | 
| virtual int | OnUpgradeSerializedData (int version, bool unityThread) | 
| Handle serialization backwards compatibility.  More... | |
| virtual void | Reset () | 
| Handle serialization backwards compatibility.  More... | |
      
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  virtual | 
Called for each path that the Seeker calculates after the calculation has finished.
Implements MonoModifier.
      
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  private | 
| ConstantTurn turnConstruct2 = new ConstantTurn() | 
| float turningRadius = 1.0F | 
      
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  get |