Class SingleNodeBlocker Extends VersionedMonoBehaviour
    Public
    
    Blocks single nodes in a graph.

This is useful in turn based games where you want units to avoid all other units while pathfinding but not be blocked by itself.
Note
To use this with a movement script, you have to assign the BlockManager's traversal provider to either Seeker.traversalProvider or FollowerEntity.pathfindingSettings.traversalProvider.
Public Methods
        
                Block
        
                (node)
    
                    
                    Block specified node.
                        Public
                    
                
        
                BlockAt
        
                (position)
    
                    
                    Block node closest to the specified position.
                        Public
                    
                
        
                BlockAtCurrentPosition
        
                ()
    
                    
                    Block node closest to the position of this object.
                        Public
                    
                
        
                Unblock
        
                ()
    
                    
                    Unblock the last node that was blocked (if any)
                        Public
                    
                Public Variables
        
                lastBlocked
        
    
                    
                    
                        Public
                    
                
        
                manager
        
    
                    
                    
                        Public
                    
                Private/Protected Members
        
                Awake
        
                ()
    
                    
                    
                        Protected
                    
                
        
                OnUpgradeSerializedData
        
                (migrations, unityThread)
    
                    
                    Handle serialization backwards compatibility.
                        Protected
                    
                
        
                Reset
        
                ()
    
                    
                    Handle serialization backwards compatibility.
                        Protected
                    
                
        
                UpgradeSerializedData
        
                (isUnityThread)
    
                    
                    
                        Protected